Conquer the Old World in this historical, epic strategy game from Soren Johnson, Lead Designer of Civilization IV and Offworld Trading Company. Every year is a turn, and each leader is a mere mortal, so your lasting legacy will be the dynasty you leave behind.
Design Game of the Week Event Level now has a 4% chance to be each of the non-default settingsGrowth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieveRevelry and Seek Political Allies missions more likely to succeed (Behind the Throne)Lowered Growth bonus for Rising Star …
Headline changes Design Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HPGame of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownershipTemporarily set Game of the Week to …
Headline changes Design Wonder rebalancing: Ishtar Gate: increased growth per culture level in the city from 1 to 2Necropolis: Now gives all cities 3 civics per pagan religion instead of 2 happiness per templeRoyal Library: increased science output from connection to other teams, but reduced output from own team (Wonders and Dynasties)Al Khazneh: Now gives …
We are pleased to announce that the latest DLC for Old World, entitled Behind the Throne, is now available on Steam, Epic and GoG, with a 10% launch discount! Old World – Behind the Throne introduces the machinations of the royal court with new mechanics, rivalries, and the ability to leverage your power with opulence …
This is a bug fix only update in the lead up to the Behind the Throne DLC release on the 28th May. More design changes to come post DLC! Bug Fixes Fixed missing Game of the Week menu tooltipFixed units sometimes not deselectingFixed bug with resource placement from improvement pingsFixed Pharaohs of the Nile scenario …