Old World Update #151

Headline changes

  • Added a Mod Editor, available from the Extras menu
  • AI anchoring and overseas expansion improvements
  • Sages no longer get a free Archive on founding a city

Design

  • Sages no longer get a free Archive on founding a city, instead they can build Archives without Metaphysics
  • Units with leader generals are now immune to the Fireship effect
  • Generic religion building ambitions are no longer offered (religion-specific building ambitions remain)
  • Event review and tweaks based on analytics and player feedback
  • Olympiad projects up to 100/200/300/400 Training (from 50/100/150/200)
  • Added mission to exchange maps with another human player
  • Improved symmetry of free city sites on mirror maps
  • Free Settler bonus card no longer appears if all city sites are settled
  • Disbanding Workers/Disciples gives the same opinion penalty as having them killed
  • Sword of the Gods now gives +50% attack vs infantry (was +50% strength)

Programming

  • AI anchoring and overseas expansion improvements
  • Fixed issues with MP not connecting to cloud VM servers
  • Removed duplicate log spam when the send queue is full
  • Moved some event bonuses from multiple independent trait rolls to a single uniform roll
  • Characters are processed before units at turn start
  • Reduced some heap memory allocations when calculating water control
  • Eliminated some unnecessary network traffic

UI

  • Added a Mod Editor, available from the Extras menu
  • Unit list filter left click now shows only that type instead of hiding them, shift+click toggles type
  • Notable characters (Exploring, Imprisoned, Exiled, Rising Star, Power Hungry, Trade Venture, Distant Claimant, Vengeful, Plotting, Bypassed) now added automatically to the pinned characters tab
  • Active mods popup no longer shown when starting or loading a game with mods. The loading screen now displays active mods in the bottom left
  • Added the ability to trigger the combat preview panel for tiles other than the selected unit’s current tile. To use this, add a waypoint using CTRL+click, then mouse over the attack tile from the waypoint.
  • In network games with observers allowed, players can send chat messages that only observers can see and observers can send messages to specific players
  • AI no longer plays the rest of the turn after a player surrenders in a 1v1 game
  • Cloud game order reversed so that the more urgent ones are at the bottom
  • Added email field to bug reporting popup
  • Added player notification for rejection of human proposal for alliance/peace/truce/map sharing
  • Savegames from completed named games will include the game name in the filename

Bugs Fixed

  • Fixed city widget not being hoverable with city open, which prevented renaming a city
  • Fixed Hittite portraits showing the Egyptian portrait background
  • Fixed Chittogarh (Empires of the Indus) and Blessing of Healing (Wrath of Gods) healing all units, now only heals team and allied units
  • Fixed inheritance screen and family/religion tab text potentially displaying outside of their windows
  • Fixed undo delay and redo issues
  • Fixed random traits from events sometimes applying multiple times
  • Fixed point symmetry resource issue
  • Fixed MP chat dropdown issue
  • Fixed bug preventing servers running on Linux
  • Fixed cloud games with non-ASCII characters in the game name failing to upload
  • Fixed pending critical sometimes not happening when it should
  • Fixed clicking unit name on unit list not selecting unit
  • Fixed panic into a hidden unit’s tile sometimes resulting in Disarm instead
  • Fixed ambitions to send X luxuries to tribes failing if fewer than X tribes are alive
  • Fixed hostile unit notification and Schapur suffix shown incorrectly in German translation
  • Fixed some religion mission translation issues
  • Fixed events sometimes not displaying ‘not’ requirements correctly
  • Fixed AI losing the game due to no heir
  • Fixed UU card being moved from draw pile to discard pile on culture growth
  • Fixed Nation/Tribe crest being shown twice in “unit seen” notifications
  • Fixed an issue where Occurrence Ready events could happen on back-to-back turns
  • Fixed AI overvaluing border expansion
  • Fixed ursurper succession load/save bug
  • Fixed duplicate Sin-Muballit name
  • Fixed promotions being available for Workers upgraded from Steppe Riders (Empires of the Indus)
  • Fixed potential Family Control null reference (Empires of the Indus)
  • Text and event fixes

Old World is available on Steam, GOG, Epic and Stove

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.