Headline changes
- Polybolos now have +50% attack (was +50% attack vs Ranged)
- Forts cannot be adjacent to other Forts
- AI builds fewer Militia, Conscripts and obsolete units

Design
- Polybolos now have +50% attack (was +50% attack vs Ranged)
- Forts cannot be adjacent to other Forts
- Increased defensive modifier of Garrison/Stronghold/Citadel by 10%
- Reduced culture from Ambassador and science from Spymaster. Adjusted Chancellor Money and Civics.
- Swapped base ratings for Schemers and Scholars
- Tribal units no longer move if they have been previously moved by their ally on that turn
- Tribal units no longer retreat to their settlement when closer to allied territory
- Increased water margin at map edges for some mirrored map scripts, to ensure both sides have a water pass
- Lowered The Gatherer and The Resourceful cognomen levels (from 30/50 legitimacy to 20/40) and values (300/100 for harvest/chop to 200/50) (Empires of the Indus)
Programming
- AI builds fewer Militia, Conscripts and obsolete units
- AI places a lower priority on attacking expansion targets if it’s short on orders
- AI always guards city sites even when it believes no other player is nearby
- Added some Mac crash debugging
UI
- Improved display of rivers on tundra tiles
- Added Pillaged filter for Improvements in Map Search
- Unit type help improvement
- Cut down on character life event announcements
- Random traits and ratings are now only shown in the turn summary for the leader and the heir
- Religion conversions are only shown for leader, heir, family heads and the first character to convert after founding
- Hovering on timeline shows year at hovered position instead of currently displayed year
- Add Urban / Road ping tooltip improvements
- Legacy helptext adjustment
- Added reign time to character help for former leaders
Bugs Fixed
- Fixed conquest games as Tamilakam sometimes not getting marked as completed
- Fixed hotseat surrender issue
- Fixed point mirrored Coastal Rain Basin and Arid Plateau map scripts sometimes not generating enough mountains, leading to strange river generation
- Fixed missing religion opinion details on city happiness/discontent helptext
- Fixed trashed UU tech cards being placed on the discard pile on culture growth
- Fixed some client null reference exceptions
- Fixed cognomen help null reference
- Fixed tooltip buy costs
- Fixed unit consumption link always showing the active player’s unit breakdown
- Fixed minimap ping placement
- Fixed player alliance ambitions being offered in games with 1 or 2 teams
- Fixed some heir and leader assassination achievement issues
- Fixed religion context menus not being clickable in some situations
- Fixed city effects sometimes being counted twice in previews and helptext
- Fixed text issue with abdicate mission helptext
- Fixed some bugs with AI movement
- Fixed loading save with no settlement improvement on a city site
- Fixed cycling through Map Search results
- Fixed team alliance contact inconsistencies
- Fixed unlimber audio overriding subsequent selections
- Possible fix for some UI system issues
- Fixed building improvements over jungle not granting cut jungle achievement (Empires of the Indus)
- Fixed text in Rise of Carthage scenario 2
Old World is available on Steam, GOG, Epic and Stove
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.