Headline changes
- Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
- Added new City Site Number game option choice – 6 per player
- Added new player UI option ‘High contrast Player Colors’

Design
- Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
- Priest specialists increase happiness by 1/2/3 (from 1/1.5/2) and religion opinion by 2/4/6 (from 1/2/3)
- Bishop specialists increase religion opinion by 3/6/9 (from 1/2/3)
- In team games where one player has a tribal alliance, tribes are less likely to demand tribute from non-allied teammates
- Killing or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site
- Luxury resources are now more common on randomly generated maps
- The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one
- Changed Tribe unit cooldown behavior to be consistent with player units
- Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)
- Tribe units cooldowns are processed (reduced) before unit movement, not after
- Tribe units Stun cooldown becomes Attacked cooldown on turn end
- Immobile cooldown gets converted to Attacked at the end of the unit’s turn, similar to what happens with Stunned
- Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions
- Removed repair improvements ambitions
- In the Barbarian Horde scenario, the Huns are no longer organized
- Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)
- Huns won’t ask for tribute before turn 20 or repeat demands until at least 10 turns after first being met (Empires of the Indus)
- Added missing event for completing the Buddhist holy site (Empires of the Indus)
Programming
- Improved AI character selection for governors and generals
- Added tech path history to saves. Not shown in-game, for use by community save analyzers
UI
- Added new City Site Number game option choice – 6 per player
- Added new player UI option ‘High contrast Player Colors’
- Added modsets functionality to mods screen, to allow grouping mods that can all be enabled at once
- Added All Player filter to Map Search
- Map Search can now be closed by clicking any top tab, in addition to clicking the Map Search icon
- Updated Luxuries concept/link text to list all luxuries dynamically
- Added succession to Upgrade Character text
- Renamed Game option ‘No Organized Tribes’ to ‘Disable Organized Tribes’
- Text localization updates
- Repair recommendation no longer always assumes buying goods, instead depends on ALT
- Modifier signs for negative yields are no longer reversed
- Increased visibility of attack range outline for ranged units
- Added Urban to map pin options
- Luxury/source helptext improvements
- Updated Discord channel helptext on MP join screen
- Added Disable SRP Batcher troubleshooting option
Bugs Fixed
- Fixed missing holy city icons on city widget
- Fixed screen visibility lag after history screen has been opened
- Fixed MP serialization errors that result in ghost units and repeated animations
- Fixed event kills not advancing/routing when they should
- Fixed units being valid to convert to a different owner if the unit is on its own city or settlement
- Fixed consistency for yield help text with negative multipliers
- Fixed team color on mines
- Fixed repair recommendations always showing as dimmed
- Fixed tooltips remaining frozen when switching screens
- Fixed yield previews showing for invalid tiles with Current Tile or General filters selected
- Fixed event cycling while bonus placement is active
- Fixed popup processing after surrendering
- Japanese text localization fixes
- Fixed Korean decimal & thousands separator
- Fixed Game of the Week mapscript potentially differing depending on owned DLC
- Fixed terrain sometimes not updating after closing timeline
- Fixed tribal stun and immobilize in Simultaneous and Loose turn styles
- Fixed AZERTY keyboard shortcut issues
- Fixed Map Search player/tribe filter
- Fixed Precious Resource help text
- Fixed tribe killing goal getting invalidated too early in some cases
- Fixed duplicate floating text in some cases
- Fixed Buy Yields text on Road ping tooltip
- Fixed resource overlay and harvested icons overlaying each other when both are present
- Fixed unit widget healthbars rendering behind resource overlay
- Fixed character portrait interpolation settings (Tamil Male 05 and Rome Female 11)
- Fixed Rise of Carthage scenario 1 goals potentially not triggering when Tribe Level set to Weak/Passive
- Fixed possible portrait duplication in Rise of Carthage Game One scenario
- Fixed score list for The Hill scenario
- Fixed occurrences still affecting tiles after they became invalid for it i.e. Wildfire on water (Wrath of Gods)
- Fixed occurrences that reduce vegetation pillaging and destroying improvements by that mechanic (Wrath of Gods)
- Fixed some missing source improvement / project lists (affects mods)
- Fixed UI fragment modding with Remove tags
- Text and event fixes
Old World is available on Steam, GOG, Epic and Stove
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.