Headline changes
- Changes to Religion founding requirements
- Improvements to Influence Mission events with negative outcomes
- Fixed memory leak

Design
- Christianity no longer has a tech requirement
- Manichaeism requires Metaphysics instead of Monasticism
- Tweaked Influence Mission events with negative outcomes to be better or rarer
- Tile buying costs increase slightly slower and more discretely
- Minor Cities now count as urban improvements (relevant for ambitions)
- Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)
- DOTA mapscript now has a path width option (Empires of the Indus)
- DOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added (Empires of the Indus)
Programming
- Fixed memory leak caused by renderer per-frame allocations
- AI avoids building non-Settler growth units from cities that have zero citizens
UI
- Landmark discovery notification added even if popup is shown
- When a character mission (eg Imprison) can’t be started due to a blocking memory, turns left until the memory will be removed are now shown
- Updated law prerequisite event helptext to be clearer
- Trait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. camp effect from the Butcher’s Mask
- Yields from military units in territory are always shown in help text, even if there is no military unit present i.e. Happiness from Walls
- Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications
- Tribal Invasion bonus & concept helptext now mention that war will be declared as well
- Improvement pings are cleared when making tiles urban
- Points to victory no longer shown when points victory is inactive
Bugs Fixed
- Fixed Huns appearing near player starts
- Fixed units without harvest animations playing broken animations when cutting trees
- Fixed observer mode visibility after observed player surrender
- Fixed event predicates failing in Japanese and Chinese due to use of localized commas
- Fixed bug where wrong city is sometimes selected in bonuses
- Fixed lighting regression for standard shader
- Fixed dune display on Sand Hill tiles
- Fixed Hovel Ruins floor rendering incorrectly
- Fixed black circle in city widget religion list
- Fixed tech tree button behavior
- Fixed unit occlusion issues with city widget religion icons
- Fixed map editor null reference errors
- Fixed governor rating-affected yield showing wrong value if net yield is negative
- Fixed some color issues on events with ‘not’ requirements
- Fixed some help text for improvements in team territory
- Fixed settings indicating mirror map when that option is invalid for the map script
- Fixed FFA achievement triggering with 2 players
- Fixed Ruthless AI not taking Time Victory condition into account
- Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario
- Fixed volcano occurrence not showing when it first appears in MP games (Wrath of Gods)
- Fixed Buddhist Disciple and Hindu Brahmin vision ranges (Empires of the Indus)
- Fixed invalid resource tiles on Indus Valley Duel premade map (Empires of the Indus)
- AI fixes
- Text and event fixes
Old World is available on Steam, GOG, Epic and Stove
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.