Old World Update #137

Changes Overview

  • Added support for Multiple Victories and Succession Games
  • Custom Map Overlay added, Overlay and Map Pin UI improvements
  • AI improvements

Design

  • Multiple Victory support
  • On achieving a Double, Points or Ambition victory, players will be prompted to either accept victory or try to pursue another victory condition
  • While pursuing additional victories, defeat can still occur if another player satisfies a victory condition
  • Multiple victories are tracked in the Hall of Fame
  • Succession game support
  • Added ‘Send to Player’ option to in-game menu for Single Player games
  • This is designed to support Succession games and can also be used generally for sharing saves
  • Select a friend from the dropdown or enter their platform ID
  • Games will appear on both the sender and recipients Current Games list on the main menu
  • The Current Games entry will be deleted automatically after the recipient loads the game and can be manually deleted in Host Controls by both parties
  • Other design changes
  • Religious improvements may now be adjacent to improvements of different religions
  • Launch Offensive now gives the unit and leader 20 XP
  • Events can no longer end a war with a tribe that has a player ally
  • Resources added during the game (events or other bonuses) can now be placed adjacent to resources of different types
  • Holy site legitimacy events are now guaranteed to trigger on improvement completion
  • Distant raid probabilities are now based on each player’s Prosperity rather than global Tribe Level
  • Gadarat’s Subjugator trait spawns worker at cleared site rather than capital (Wonders and Dynasties)
  • Akhenaten can build Altar of the Aten improvements which spread Atenism, a new unique religion for this dynasty. Disciple bonuses removed. (Wonders and Dynasties)
  • Nebuchadnezzar I’s brother now recognized as Royal (Wonders and Dynasties)
  • Occurrences no longer change or remove existing resources, or add resources to improved tiles unless the existing improvement matches the new resource (Wrath of Gods)
  • Occurrences no longer add vegetation to tiles with resources that don’t allow that vegetation (Wrath of Gods)
  • Added goal Declare War on Tribes Three Times to the Wrath of Gods scenario

Programming

  • Enabled cloud games on test builds
  • AI attack and retreat tweaks
  • Added some AI flexibility in still getting kills when an attack doesn’t go as predicted
  • AI is a little more careful with sacrificing its good units
  • AI is less eager to buy tiles
  • AI makes truce with other AI more easily when it detects a stalemate
  • Adjusted the target number of units for the AI
  • AI places more value on walls after reaching its unit target
  • AI now tries to explore rival territory, if possible, to reveal cities
  • Decoupled subject picking from events
  • Missions now take an arbitrary list of subjects and relations

UI

  • Custom Map Overlay added, giving a lot more flexibility in what is shown on a map overlay
  • Map pins can now be added and removed using a grid of icons from the Overlay Customizer
  • Map pin UI improvements
  • Map Overlays can now be locked with right click
  • Added option to set default map overlay
  • Added option Advanced Help Text. Some tooltip information is removed when this option is not enabled
  • Event triggers are now displayed at the top of events where relevant
  • Added popup notifications for some bonuses (Diplomatic, Subjugator, King of Kings, Fickle Band)
  • Landmark discovery popups no longer shown when starting an alliance
  • Cloud games that were last played on a different version will be greyed out with a warning. Use Ctrl+click to load a game from an earlier version. Saves from later version cannot be loaded
  • Added starting characters to SP setup stats screen
  • Added support for cycling through occurrence tiles on click
  • Added turns of/since conflict to player and tribe tooltips
  • Mission subject info now shown in Encyclopedia
  • Up/Down arrows cycle through encyclopedia entries
  • Added yellow warning text to specialist “replaces” text
  • Added visual flood effect for extreme Iteru flooding in Pharaohs of the Nile campaign
  • Added Governor Project reminder category for religious dissent (Sacred and Profane)
  • Added custom helptext for Ebbing Sea occurrence (Wrath of Gods)

Bugs Fixed

  • Fixed yield previews getting stuck
  • Fixed bug that could cause games to fail to start after selecting Learn to Play scenarios
  • Fixed map generation for games with 2 human teams where the middle of the map is not suitable for player starts (e.g. Hardwood Forest)
  • Fixed border expansions sometimes including urban tiles that belong to other city sites
  • Fixed free improvement UI not triggering when completing Jebel Barkal
  • Fixed free improvement UI not showing dynamic improvement text (i.e leader name on Stele)
  • Fixed data issue with some tile status text
  • Fixed succession list character links showing effects of being a leader instead of current character effects
  • Fixed empty categories in cloud emails
  • Fixed project net yield bug
  • Fixed MP setup spacing and text wrapping issues
  • Fixed rout preview sometimes being shown incorrectly
  • Fixed Caravans consuming orders when they cannot move
  • Fixed subject matching for characters in eventlinks
  • Fixed Road To overlay not clearing after selecting tile
  • Fixed some parts of the research UI sometimes being uninteractable
  • Fixed note map pings
  • Fixed AI build choices not respecting the Guilds law
  • Fixed selected city widget not being interactable
  • Fixed tribal units not getting allied territory water movement bonus
  • Fixed toggle sizing on some resolutions
  • Fixed Event Browser not using full screen
  • Fixed Encyclopedia errors
  • Fixed anarchy road building bug
  • Fixed Lose a City goal not completing when losing a city due to an event
  • Fixed ship harvest helptext showing xp is gained from harvesting
  • Fixed player count not resetting when switching from premade to random map
  • Fixed units counterattacking when they could not have targeted the attacking unit on their own turn
  • Fixed AI trying to start a Caravan mission over and over when it’s not possible
  • Fixed heir sometimes getting auto-married instead of getting a marriage offer
  • Fixed portrait loading error when toggling mods in SP setup
  • Fixed custom nicknames for leaders not being applied from events
  • Fixed chat and pings not working when not your turn in network MP games
  • Fixed players not being able to act after ending their turn when still their their teams turn with Strict (Teams) turn style active
  • Fixed AI behavior for congested battlefields
  • Fixed issues when removing tile visual effects, which were causing problems in the Pharaohs of the Nile scenarios
  • Fixed Pharaohs of the Niles scenario 1 undo back over army deployment
  • Fixed minor victory broken link in Pharaohs of the Nile scenario 6
  • Fixed bug that could cause turns to be skipped in the Wrath of Gods scenario
  • Fixed Occurrence effects applying multiple times to cities (Wrath of Gods)
  • Fixed Occurrence overlay sometimes not clearing (Wrath of Gods)
  • Fixed Occurrence terrain change notifications appearing for out of bounds tiles (Wrath of Gods)
  • Fixed mod upload error
  • Mod browser and upload page fixes
  • Text and event fixes

Old World is available on Steam, GOG, Epic and Stove

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.