Old World Update #152

Headline changes

  • Added a Players Screen (F9) showing a consolidated view of all known nations
  • Stunned units are immune from being re-stunned
  • Performance optimization

Known Issues

Old World on Mac does not currently work correctly with the latest version of the GOG Galaxy launcher (version 2.1).  
A fix is planned for the next update, in the meantime please use the previous version of GOG Galaxy (version 2.0) 

Design

  • Stunned units are immune from being re-stunned
  • Increased Ruthless AI war declaration probability when the player is close to winning
  • Tribe camp clear events now only trigger once per camp, subsequent camp clears give resources instead
  • Tribe units with an alliance to another player are more expensive to hire and recruit
  • Religious conversion now happens immediately on founding a religion, to ensure that the initial religion head will belong to the founding player
  • Religion head priority is given to characters from a family with a city of that religion
  • Empires of the Indus DLC now enabled 50% of the time in Game of the Week, as for other DLCs
  • Default map scripts no longer allow the distance between city sites to go below the minimum (8)
  • Added No Mountains option to Wetlands map script (Empires of the Indus)
  • Reduced the size of Duel of the Ancient maps that don’t have water outside or between the paths (Empires of the Indus)

Programming

  • Performance optimization
  • Improved pathfinder efficiency
  • Optimized game saving to XML
  • Units processed before characters again
  • Converted Stun cooldown to a unit effect
  • Changed Immobile to a unit effect instead of a cooldown

UI

  • Added a Players Screen (F9) showing a consolidated view of all known nations
  • Added new notifications about known rival player state changes: relative power, relative knowledge, increase in best city culture, when they get 1, 4, or 7 laws
  • Important character notifications are shown in the notification icon tooltips even if they are not included in the turn summary
  • Improved display clarity for applied unit effects
  • CTRL+clicking a mission now allows cancelling an active character mission and starting the new one in one click
  • Notable (pinned or with notable trait or relationship) character updates are among those included in notifications
  • Cycle buttons are now only draggable with right click, to prevent accidental re-ordering
  • Added game list refresh button to the main menu
  • Reversed Cloud Games screen listing order
  • Added additional helptext for right-click & drag to reorder cycle buttons
  • Moved inactive bonuses to Potential Bonuses link on Connected and Citizen tooltips. Potential Bonuses are hidden when Advanced Help Text is not enabled
  • Removed some redundant terrain checks for Bath improvements
  • OS user name is no longer used as a fallback for player name when platform nickname not available
  • Appended tech card concept help to the tech tree status icon tooltip
  • Pending decisions can be skipped to end your turn early if there is an unpaused dynamic turn timer, or if the turn style is not strict

Bugs Fixed

  • Fixed AI giving non-military units (especially Settlers) lower priority than intended
  • Fixed worker kill opinion penalty not being applied
  • Fixed observer momentarily auto-switching to observe AI players
  • Fixed victory conditions sometimes being triggered by temporary effectPlayer changes
  • Fixed bug with event system seed consistency
  • Fixed server sometimes changing AI players to human on load
  • Fixed server mode not being properly set on load
  • Fixed switching observed players resetting the chat options
  • Fixed attempting to join a network game when join already in progress causing an error
  • Fixed pathfinder bugs
  • Fixed random event options not being truly random
  • Fixed AI development extra starting units not getting allocated a family
  • Fixed Ruthless AI war declaration probability increase not being applied
  • Fixed improvement ambitions not completing the turn of a leader’s death
  • Fixed an AI assert
  • Fixed event granted critical chance modifier bonus not resetting after attack
  • Fixed free specialist border expansion not happening when tile is pillaged
  • Fixed load/save error
  • Fixed UU tech cards going directly in the draw pile when their culture requirement is satisfied
  • Fixed player email not being updated when not done from within an ongoing game
  • Fixed AI issue with not clearing cached current military unit number
  • Fixed bug in water control tile prediction for anchored tiles that are farther than the ship’s water control range
  • Fixed network not being disconnected after multiple attempts with a full send queue
  • Fixed nested submenus closing when clicking on the text area of context buttons
  • Fixed family head not updating immediately when current head leaves the nation
  • Fixed Korean age helptext
  • Fixed German event text translation issues
  • Fixed scenarios showing The New for difficulty in Hall of Fame (will now show Custom)
  • Fixed extra Antigonid vision at the start of Heroes of the Aegean scenario 6
  • Fixed bug where hiring a player unit would increase as you hired more tribal units (affects mods only)

Old World is available on Steam, GOG, Epic and Stove

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.