Headline changes
- Added a Mod Editor, available from the Extras menu
- AI anchoring and overseas expansion improvements
- Sages no longer get a free Archive on founding a city

Design
- Sages no longer get a free Archive on founding a city, instead they can build Archives without Metaphysics
- Units with leader generals are now immune to the Fireship effect
- Generic religion building ambitions are no longer offered (religion-specific building ambitions remain)
- Event review and tweaks based on analytics and player feedback
- Olympiad projects up to 100/200/300/400 Training (from 50/100/150/200)
- Added mission to exchange maps with another human player
- Improved symmetry of free city sites on mirror maps
- Free Settler bonus card no longer appears if all city sites are settled
- Disbanding Workers/Disciples gives the same opinion penalty as having them killed
- Sword of the Gods now gives +50% attack vs infantry (was +50% strength)
Programming
- AI anchoring and overseas expansion improvements
- Fixed issues with MP not connecting to cloud VM servers
- Removed duplicate log spam when the send queue is full
- Moved some event bonuses from multiple independent trait rolls to a single uniform roll
- Characters are processed before units at turn start
- Reduced some heap memory allocations when calculating water control
- Eliminated some unnecessary network traffic
UI
- Added a Mod Editor, available from the Extras menu
- Unit list filter left click now shows only that type instead of hiding them, shift+click toggles type
- Notable characters (Exploring, Imprisoned, Exiled, Rising Star, Power Hungry, Trade Venture, Distant Claimant, Vengeful, Plotting, Bypassed) now added automatically to the pinned characters tab
- Active mods popup no longer shown when starting or loading a game with mods. The loading screen now displays active mods in the bottom left
- Added the ability to trigger the combat preview panel for tiles other than the selected unit’s current tile. To use this, add a waypoint using CTRL+click, then mouse over the attack tile from the waypoint.
- In network games with observers allowed, players can send chat messages that only observers can see and observers can send messages to specific players
- AI no longer plays the rest of the turn after a player surrenders in a 1v1 game
- Cloud game order reversed so that the more urgent ones are at the bottom
- Added email field to bug reporting popup
- Added player notification for rejection of human proposal for alliance/peace/truce/map sharing
- Savegames from completed named games will include the game name in the filename
Bugs Fixed
- Fixed city widget not being hoverable with city open, which prevented renaming a city
- Fixed Hittite portraits showing the Egyptian portrait background
- Fixed Chittogarh (Empires of the Indus) and Blessing of Healing (Wrath of Gods) healing all units, now only heals team and allied units
- Fixed inheritance screen and family/religion tab text potentially displaying outside of their windows
- Fixed undo delay and redo issues
- Fixed random traits from events sometimes applying multiple times
- Fixed point symmetry resource issue
- Fixed MP chat dropdown issue
- Fixed bug preventing servers running on Linux
- Fixed cloud games with non-ASCII characters in the game name failing to upload
- Fixed pending critical sometimes not happening when it should
- Fixed clicking unit name on unit list not selecting unit
- Fixed panic into a hidden unit’s tile sometimes resulting in Disarm instead
- Fixed ambitions to send X luxuries to tribes failing if fewer than X tribes are alive
- Fixed hostile unit notification and Schapur suffix shown incorrectly in German translation
- Fixed some religion mission translation issues
- Fixed events sometimes not displaying ‘not’ requirements correctly
- Fixed AI losing the game due to no heir
- Fixed UU card being moved from draw pile to discard pile on culture growth
- Fixed Nation/Tribe crest being shown twice in “unit seen” notifications
- Fixed an issue where Occurrence Ready events could happen on back-to-back turns
- Fixed AI overvaluing border expansion
- Fixed ursurper succession load/save bug
- Fixed duplicate Sin-Muballit name
- Fixed promotions being available for Workers upgraded from Steppe Riders (Empires of the Indus)
- Fixed potential Family Control null reference (Empires of the Indus)
- Text and event fixes
Old World is available on Steam, GOG, Epic and Stove
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.