Old World Update #150

Headline changes

  • Polybolos now have +50% attack (was +50% attack vs Ranged)
  • Forts cannot be adjacent to other Forts
  • AI builds fewer Militia, Conscripts and obsolete units

Design

  • Polybolos now have +50% attack (was +50% attack vs Ranged)
  • Forts cannot be adjacent to other Forts
  • Increased defensive modifier of Garrison/Stronghold/Citadel by 10%
  • Reduced culture from Ambassador and science from Spymaster. Adjusted Chancellor Money and Civics.
  • Swapped base ratings for Schemers and Scholars
  • Tribal units no longer move if they have been previously moved by their ally on that turn
  • Tribal units no longer retreat to their settlement when closer to allied territory
  • Increased water margin at map edges for some mirrored map scripts, to ensure both sides have a water pass
  • Lowered The Gatherer and The Resourceful cognomen levels (from 30/50 legitimacy to 20/40) and values (300/100 for harvest/chop to 200/50) (Empires of the Indus)

Programming

  • AI builds fewer Militia, Conscripts and obsolete units
  • AI places a lower priority on attacking expansion targets if it’s short on orders
  • AI always guards city sites even when it believes no other player is nearby
  • Added some Mac crash debugging

UI

  • Improved display of rivers on tundra tiles
  • Added Pillaged filter for Improvements in Map Search
  • Unit type help improvement
  • Cut down on character life event announcements
  • Random traits and ratings are now only shown in the turn summary for the leader and the heir
  • Religion conversions are only shown for leader, heir, family heads and the first character to convert after founding
  • Hovering on timeline shows year at hovered position instead of currently displayed year
  • Add Urban / Road ping tooltip improvements
  • Legacy helptext adjustment
  • Added reign time to character help for former leaders

Bugs Fixed

  • Fixed conquest games as Tamilakam sometimes not getting marked as completed
  • Fixed hotseat surrender issue
  • Fixed point mirrored Coastal Rain Basin and Arid Plateau map scripts sometimes not generating enough mountains, leading to strange river generation
  • Fixed missing religion opinion details on city happiness/discontent helptext
  • Fixed trashed UU tech cards being placed on the discard pile on culture growth
  • Fixed some client null reference exceptions
  • Fixed cognomen help null reference
  • Fixed tooltip buy costs
  • Fixed unit consumption link always showing the active player’s unit breakdown
  • Fixed minimap ping placement
  • Fixed player alliance ambitions being offered in games with 1 or 2 teams
  • Fixed some heir and leader assassination achievement issues
  • Fixed religion context menus not being clickable in some situations
  • Fixed city effects sometimes being counted twice in previews and helptext
  • Fixed text issue with abdicate mission helptext
  • Fixed some bugs with AI movement
  • Fixed loading save with no settlement improvement on a city site
  • Fixed cycling through Map Search results
  • Fixed team alliance contact inconsistencies
  • Fixed unlimber audio overriding subsequent selections
  • Possible fix for some UI system issues
  • Fixed building improvements over jungle not granting cut jungle achievement (Empires of the Indus)
  • Fixed text in Rise of Carthage scenario 2

Old World is available on Steam, GOG, Epic and Stove

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.