Old World Update #149

Headline changes

  • Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
  • Added new City Site Number game option choice – 6 per player
  • Added new player UI option ‘High contrast Player Colors’

Design

  • Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
  • Priest specialists increase happiness by 1/2/3 (from 1/1.5/2) and religion opinion by 2/4/6 (from 1/2/3)
  • Bishop specialists increase religion opinion by 3/6/9 (from 1/2/3)
  • In team games where one player has a tribal alliance, tribes are less likely to demand tribute from non-allied teammates
  • Killing or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site
  • Luxury resources are now more common on randomly generated maps
  • The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one
  • Changed Tribe unit cooldown behavior to be consistent with player units
  • Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)
  • Tribe units cooldowns are processed (reduced) before unit movement, not after
  • Tribe units Stun cooldown becomes Attacked cooldown on turn end
  • Immobile cooldown gets converted to Attacked at the end of the unit’s turn, similar to what happens with Stunned
  • Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions
  • Removed repair improvements ambitions
  • In the Barbarian Horde scenario, the Huns are no longer organized
  • Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)
  • Huns won’t ask for tribute before turn 20 or repeat demands until at least 10 turns after first being met (Empires of the Indus)
  • Added missing event for completing the Buddhist holy site (Empires of the Indus)

Programming

  • Improved AI character selection for governors and generals
  • Added tech path history to saves. Not shown in-game, for use by community save analyzers

UI

  • Added new City Site Number game option choice – 6 per player
  • Added new player UI option ‘High contrast Player Colors’
  • Added modsets functionality to mods screen, to allow grouping mods that can all be enabled at once
  • Added All Player filter to Map Search
  • Map Search can now be closed by clicking any top tab, in addition to clicking the Map Search icon
  • Updated Luxuries concept/link text to list all luxuries dynamically
  • Added succession to Upgrade Character text
  • Renamed Game option ‘No Organized Tribes’ to ‘Disable Organized Tribes’
  • Text localization updates
  • Repair recommendation no longer always assumes buying goods, instead depends on ALT
  • Modifier signs for negative yields are no longer reversed
  • Increased visibility of attack range outline for ranged units
  • Added Urban to map pin options
  • Luxury/source helptext improvements
  • Updated Discord channel helptext on MP join screen
  • Added Disable SRP Batcher troubleshooting option

Bugs Fixed

  • Fixed missing holy city icons on city widget
  • Fixed screen visibility lag after history screen has been opened
  • Fixed MP serialization errors that result in ghost units and repeated animations
  • Fixed event kills not advancing/routing when they should
  • Fixed units being valid to convert to a different owner if the unit is on its own city or settlement
  • Fixed consistency for yield help text with negative multipliers
  • Fixed team color on mines
  • Fixed repair recommendations always showing as dimmed
  • Fixed tooltips remaining frozen when switching screens
  • Fixed yield previews showing for invalid tiles with Current Tile or General filters selected
  • Fixed event cycling while bonus placement is active
  • Fixed popup processing after surrendering
  • Japanese text localization fixes
  • Fixed Korean decimal & thousands separator
  • Fixed Game of the Week mapscript potentially differing depending on owned DLC
  • Fixed terrain sometimes not updating after closing timeline
  • Fixed tribal stun and immobilize in Simultaneous and Loose turn styles
  • Fixed AZERTY keyboard shortcut issues
  • Fixed Map Search player/tribe filter
  • Fixed Precious Resource help text
  • Fixed tribe killing goal getting invalidated too early in some cases
  • Fixed duplicate floating text in some cases
  • Fixed Buy Yields text on Road ping tooltip
  • Fixed resource overlay and harvested icons overlaying each other when both are present
  • Fixed unit widget healthbars rendering behind resource overlay
  • Fixed character portrait interpolation settings (Tamil Male 05 and Rome Female 11)
  • Fixed Rise of Carthage scenario 1 goals potentially not triggering when Tribe Level set to Weak/Passive
  • Fixed possible portrait duplication in Rise of Carthage Game One scenario
  • Fixed score list for The Hill scenario
  • Fixed occurrences still affecting tiles after they became invalid for it i.e. Wildfire on water (Wrath of Gods)
  • Fixed occurrences that reduce vegetation pillaging and destroying improvements by that mechanic (Wrath of Gods)
  • Fixed some missing source improvement / project lists (affects mods)
  • Fixed UI fragment modding with Remove tags
  • Text and event fixes

Old World is available on Steam, GOG, Epic and Stove

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.