Old World Update #148

Headline changes

  • Changes to Religion founding requirements
  • Improvements to Influence Mission events with negative outcomes
  • Fixed memory leak

Design

  • Christianity no longer has a tech requirement
  • Manichaeism requires Metaphysics instead of Monasticism
  • Tweaked Influence Mission events with negative outcomes to be better or rarer
  • Tile buying costs increase slightly slower and more discretely
  • Minor Cities now count as urban improvements (relevant for ambitions)
  • Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)
  • DOTA mapscript now has a path width option (Empires of the Indus)
  • DOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added (Empires of the Indus)

Programming

  • Fixed memory leak caused by renderer per-frame allocations
  • AI avoids building non-Settler growth units from cities that have zero citizens

UI

  • Landmark discovery notification added even if popup is shown
  • When a character mission (eg Imprison) can’t be started due to a blocking memory, turns left until the memory will be removed are now shown
  • Updated law prerequisite event helptext to be clearer
  • Trait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. camp effect from the Butcher’s Mask
  • Yields from military units in territory are always shown in help text, even if there is no military unit present i.e. Happiness from Walls
  • Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications
  • Tribal Invasion bonus & concept helptext now mention that war will be declared as well
  • Improvement pings are cleared when making tiles urban
  • Points to victory no longer shown when points victory is inactive

Bugs Fixed

  • Fixed Huns appearing near player starts
  • Fixed units without harvest animations playing broken animations when cutting trees
  • Fixed observer mode visibility after observed player surrender
  • Fixed event predicates failing in Japanese and Chinese due to use of localized commas
  • Fixed bug where wrong city is sometimes selected in bonuses
  • Fixed lighting regression for standard shader
  • Fixed dune display on Sand Hill tiles
  • Fixed Hovel Ruins floor rendering incorrectly
  • Fixed black circle in city widget religion list
  • Fixed tech tree button behavior
  • Fixed unit occlusion issues with city widget religion icons
  • Fixed map editor null reference errors
  • Fixed governor rating-affected yield showing wrong value if net yield is negative
  • Fixed some color issues on events with ‘not’ requirements
  • Fixed some help text for improvements in team territory
  • Fixed settings indicating mirror map when that option is invalid for the map script
  • Fixed FFA achievement triggering with 2 players
  • Fixed Ruthless AI not taking Time Victory condition into account
  • Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario
  • Fixed volcano occurrence not showing when it first appears in MP games (Wrath of Gods)
  • Fixed Buddhist Disciple and Hindu Brahmin vision ranges (Empires of the Indus)
  • Fixed invalid resource tiles on Indus Valley Duel premade map (Empires of the Indus)
  • AI fixes
  • Text and event fixes

Old World is available on Steam, GOG, Epic and Stove

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.