Old World Update #146

Headline changes

  • Crossbow strength buff
  • Tech cost rebalancing
  • New Map Search function

Design

  • Crossbows now have +50% strength against melee, instead of +50% attack
  • Tech costs for columns in the tech tree changed to 100, 150, 250, 400, 700, 1100, 1600 (from 80, 120, 200, 400, 600, 1000, 1600)
  • Increased flat science from difficulty level by 2
  • At least two non-trashable tech cards will be offered if possible, to prevent all tech choices being bonus cards
  • Slingers are now obsolete at Bodkin arrow (previously also required Windlass)
  • Gold and Silver mine output increased to 50 money (from 40)
  • Reduced culture requirements for Market class improvements (Market requires Weak, Grocer Developing and Fair Strong) and adjusted some ambitions accordingly
  • Units can repair any improvement they can build (affects Disciples and Brahmins)
  • Ship build queue options added for each harbor in a city, in addition to each body of water that does not have a harbor, to allow choosing where the ship spawns
  • Improved city site distribution for 2-team maps
  • AIs will no longer have child leaders, instead using the next adult in the succession or generating a new character if needed
  • Rising Star trait now replaces Infamous and Unpopular
  • All Hindu cities can now build Brahmins, without requiring Holy City/State Religion/Tolerance (Empires of the Indus)
  • Decreased Indian Unique Unit vision to be in line with other units, with the exception of Steppe Riders which retain extra vision (Empires of the Indus)
  • The owner of the unit, not the upgrading player, needs Polis to upgrade Steppe Riders (Empires of the Indus)
  • Mahapadma’s unknown mother now has a name (Empires of the Indus)
  • Added Phidias, a Builder Artist, as a starting courtier to the Pericles dynasty (Heroes of the Aegean / Wonders and Dynasties)
  • Can no longer recruit Fanatic Raid units in the Wrath of Gods scenario (Wrath of Gods)
  • Slightly reduced frequency of Jade spawning (Empires of the Indus)

Programming

  • Renderer initialization split across four 4 frames instead of 1
  • Improved performance when rendering timeline GIFs
  • Moved the minimum number of non-trashable techs offered to XML (MIN_NON_TRASHABLE_TECHS_AVAILABLE)
  • Stale network games are cleared from the database on failed connection
  • Potential improvements to Bluetooth audio output
  • Replaced custom map element names with TextTypes on Empires of the Indus premade maps
  • Family Control scores are now moddable (Empires of the Indus)

UI

  • Added Map Search function, accessed via the magnifying glass icon on the top left of minimap. Can search for Cities, Units, Improvements and Resources, by player
  • Added Tech Tree to Extras menu, to allow viewing the tree without being in a game
  • Added banded overlay effect for cities that will soon have a religion due to building a shrine when the religion is selected
  • When selecting a unit with a General, the General name is now shown in brackets instead of replacing the unit name
  • Added a Mission concept to help explain the Maurya ability
  • Score list now sorts Wonders and Holy Site VPs together
  • Map element names now take priority over family-defined first city names
  • Unit effect tooltips show to the right of the promotions panel
  • Pressing ALT now shows health bar damage preview of non-hostile units, in addition to the damage preview text that is displayed without ALT
  • Specialists on pillaged tiles are now shown in most city UI counts, with warning color
  • Map cameras now adjust the center of their view to avoid featuring large out-of-bounds areas
  • Handling of possessive character names now language dependent
  • Updated Map Size tooltip to show the actual maximum player count
  • Bridges now only render over rivers when a road segment is present on the tile leading up to it
  • AddImprovement bonus is no longer valid when the only valid tiles already have improvements
  • Added warning text and hint to use CTRL when placing a bonus improvement on a tile with an existing improvement
  • Religion overlay is now displayed, at a lower opacity, for cities that will soon have a religion (eg via Shrine construction)
  • Added Ruthless AI text explanation to AI opinion due to being close to winning or having an alliance
  • Reworked event helptext for “subject not” – “Not Character is X” is now “Character is not X”
  • Added more detailed mission menu button info
  • Premade map selection with restricted nations is no longer saved, to prevent issues with leaders not appearing on Choose Leader screen
  • Localized text updates
  • No Organized Tribes option renamed to mention the Huns (Empires of the Indus)
  • Tamil leaders show their preset family on the dynasty selection tooltip (Empires of the Indus)
  • Updated portrait selections for some Hun portrait sequences to reduce artifacting (Empires of the Indus)

Bugs Fixed

  • Fixed double client initialization on network reconnection that could crash the host
  • Fixed map overlays something getting stuck while scrolling
  • Fixed fog of war toggle in timeline screen
  • Fixed rare game hang after a tribal invasion
  • Fixed unit selection circle being rotated incorrectly
  • Fixed repeated unit movement on server after network reconnection
  • Fixed Ask to Declare War mission result text not accounting for possibility of declining to pay for war dec
  • Fixed Esc not closing console/editor
  • Fixed some mission target text not actually taking a target name parameter, leading to confusing mission button text (e.g. “Divorce”)
  • Fixed addition of temporary characters not updating characters tab
  • Fixed disabled city family option being clickable in minimized event UI
  • Fixed large unit models occluding unit widget status icons
  • Fixed unit models obscuring some elements on tribe widgets
  • Fixed world map state not returning to normal correctly when timeline screen is closed in cases where the timeline displays changes to terrain type
  • Fixed tooltip hitbox on stacked unit widgets being in the wrong order
  • Fixed the AI sometimes not attacking cities that have no defender
  • Fixed attack preview so that it doesn’t show the effects of hidden units to the active player
  • Fixed counterattack preview being wrong for flanking with hidden units
  • Fixed dropdowns sometimes getting cut off
  • Fixed Akhetaten AI getting initial development that does not have a Cleric capital
  • Fixed succession gendered helptext issue
  • Fixed some Spanish localization errors
  • Fixed several scenario loss events not working correctly
  • Fixed council missions showing in tooltips without required content enabled
  • Fixed network games sometimes not getting relisted after getting unlisted
  • Fixed Allied Tribes being able to respawn settlements that are being claimed by player units
  • Fixed Map Search player dropdown options
  • Fixed disciple construction animation not being affected by Disable Idle Animations
  • Fixed minimum detail rivers occluding unit widgets
  • Fixed positive yield modifier on negative yield issue
  • Fixed issue when two volcanic eruptions overlap
  • Fixed some river materials having an incorrect stencil buffer value
  • Fixed Tribes paying tribute while at war
  • Fixed Close button being hidden behind Console in Game Editor
  • Fixed tech buttons not updating in Game Editor consistently
  • Fixed mission cooldown helptext issue
  • Fixed SP setup display on ultrawide resolutions
  • Fixed tooltips spawned from Reminders panel not being lockable
  • Fixed yield rates not updating after getting units from events
  • Fixed Hall of Fame Regenerate HOF issues
  • Fixed mirror map generation artifacts
  • Fixed scouts getting stuck in foreign territory after Schemer leader change
  • Fixed some ZOC issues related to visibility
  • Fixed tribe attacks not being included in turn summary emails
  • Fixed tribes not capturing other tribes’ settlements
  • Fixed improvements that spread religion not being highlighted when a religion is selected
  • Fix a rare Hall of Fame regeneration issue
  • Fixed some AI issues
  • Fixed missing opinion rate for marriage help when Tribal suitor marries heir
  • Fixed event portrait tooltip positioning
  • Fixed being able to push a an allied unit from its own territory
  • Fixed water control previews not updating with changes in vision
  • fixed some main menu Tech Tree issues
  • Fixed event helptext issue with Player/Leader/IndexSubjectNotAny
  • Fixed TRIBE_F, RELIGION_F, and TRAIT_F event text tags not working
  • Fixed some ambiguous map element name types
  • Fixed some Spanish text localization issues
  • Fixed map terrain not reverting correctly after closing timeline screen
  • Fixed Modio & local maps not showing in mod browser
  • Fixed Modio upload not including mod version number (fixes incorrent update ! on install tab for local up-to-date mods)
  • Fixed null reference when clicking on maps in Mods Manage tab
  • Fixed modio ModBuilder bug
  • Fixed leader customization panel breaking if characters exist with fixed portraits but no names (affects mods)
  • Fixed Improvement yield breakdown showing base yield with mabNoYieldOutput when resource yield is of same type (affects mods)
  • Fixed Heroes of the Aegean scenario 5 fire display issues (Heroes of the Aegean)
  • Fixed Elephant Archer achievement text (Empires of the Indus)
  • Fixed Attila the Hun appearing as a player character instead of a Hun (Empires of the Indus)
  • Fixed The Monumental Buddhas not being buildable in the Wrath of Gods scenario (Wrath of Gods)
  • Fixed Venerate mission working for Exiled and other invalid Character Traits in the Wrath of Gods scenario (Wrath of Gods)
  • Fixed misplaced Fish in Empires of the East premade map (Empires of The Indus)
  • Fixed Family Control text not updating when council assignments change (Empires of The Indus)
  • Fixed wood from Jungle replacement by an improvement not equaling the wood from a double chop (Empires of The Indus)
  • Text and event fixes

Old World is available on Steam, GOG, Epic and Stove

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.