Headline changes
- Crossbow strength buff
- Tech cost rebalancing
- New Map Search function

Design
- Crossbows now have +50% strength against melee, instead of +50% attack
- Tech costs for columns in the tech tree changed to 100, 150, 250, 400, 700, 1100, 1600 (from 80, 120, 200, 400, 600, 1000, 1600)
- Increased flat science from difficulty level by 2
- At least two non-trashable tech cards will be offered if possible, to prevent all tech choices being bonus cards
- Slingers are now obsolete at Bodkin arrow (previously also required Windlass)
- Gold and Silver mine output increased to 50 money (from 40)
- Reduced culture requirements for Market class improvements (Market requires Weak, Grocer Developing and Fair Strong) and adjusted some ambitions accordingly
- Units can repair any improvement they can build (affects Disciples and Brahmins)
- Ship build queue options added for each harbor in a city, in addition to each body of water that does not have a harbor, to allow choosing where the ship spawns
- Improved city site distribution for 2-team maps
- AIs will no longer have child leaders, instead using the next adult in the succession or generating a new character if needed
- Rising Star trait now replaces Infamous and Unpopular
- All Hindu cities can now build Brahmins, without requiring Holy City/State Religion/Tolerance (Empires of the Indus)
- Decreased Indian Unique Unit vision to be in line with other units, with the exception of Steppe Riders which retain extra vision (Empires of the Indus)
- The owner of the unit, not the upgrading player, needs Polis to upgrade Steppe Riders (Empires of the Indus)
- Mahapadma’s unknown mother now has a name (Empires of the Indus)
- Added Phidias, a Builder Artist, as a starting courtier to the Pericles dynasty (Heroes of the Aegean / Wonders and Dynasties)
- Can no longer recruit Fanatic Raid units in the Wrath of Gods scenario (Wrath of Gods)
- Slightly reduced frequency of Jade spawning (Empires of the Indus)
Programming
- Renderer initialization split across four 4 frames instead of 1
- Improved performance when rendering timeline GIFs
- Moved the minimum number of non-trashable techs offered to XML (MIN_NON_TRASHABLE_TECHS_AVAILABLE)
- Stale network games are cleared from the database on failed connection
- Potential improvements to Bluetooth audio output
- Replaced custom map element names with TextTypes on Empires of the Indus premade maps
- Family Control scores are now moddable (Empires of the Indus)
UI
- Added Map Search function, accessed via the magnifying glass icon on the top left of minimap. Can search for Cities, Units, Improvements and Resources, by player
- Added Tech Tree to Extras menu, to allow viewing the tree without being in a game
- Added banded overlay effect for cities that will soon have a religion due to building a shrine when the religion is selected
- When selecting a unit with a General, the General name is now shown in brackets instead of replacing the unit name
- Added a Mission concept to help explain the Maurya ability
- Score list now sorts Wonders and Holy Site VPs together
- Map element names now take priority over family-defined first city names
- Unit effect tooltips show to the right of the promotions panel
- Pressing ALT now shows health bar damage preview of non-hostile units, in addition to the damage preview text that is displayed without ALT
- Specialists on pillaged tiles are now shown in most city UI counts, with warning color
- Map cameras now adjust the center of their view to avoid featuring large out-of-bounds areas
- Handling of possessive character names now language dependent
- Updated Map Size tooltip to show the actual maximum player count
- Bridges now only render over rivers when a road segment is present on the tile leading up to it
- AddImprovement bonus is no longer valid when the only valid tiles already have improvements
- Added warning text and hint to use CTRL when placing a bonus improvement on a tile with an existing improvement
- Religion overlay is now displayed, at a lower opacity, for cities that will soon have a religion (eg via Shrine construction)
- Added Ruthless AI text explanation to AI opinion due to being close to winning or having an alliance
- Reworked event helptext for “subject not” – “Not Character is X” is now “Character is not X”
- Added more detailed mission menu button info
- Premade map selection with restricted nations is no longer saved, to prevent issues with leaders not appearing on Choose Leader screen
- Localized text updates
- No Organized Tribes option renamed to mention the Huns (Empires of the Indus)
- Tamil leaders show their preset family on the dynasty selection tooltip (Empires of the Indus)
- Updated portrait selections for some Hun portrait sequences to reduce artifacting (Empires of the Indus)
Bugs Fixed
- Fixed double client initialization on network reconnection that could crash the host
- Fixed map overlays something getting stuck while scrolling
- Fixed fog of war toggle in timeline screen
- Fixed rare game hang after a tribal invasion
- Fixed unit selection circle being rotated incorrectly
- Fixed repeated unit movement on server after network reconnection
- Fixed Ask to Declare War mission result text not accounting for possibility of declining to pay for war dec
- Fixed Esc not closing console/editor
- Fixed some mission target text not actually taking a target name parameter, leading to confusing mission button text (e.g. “Divorce”)
- Fixed addition of temporary characters not updating characters tab
- Fixed disabled city family option being clickable in minimized event UI
- Fixed large unit models occluding unit widget status icons
- Fixed unit models obscuring some elements on tribe widgets
- Fixed world map state not returning to normal correctly when timeline screen is closed in cases where the timeline displays changes to terrain type
- Fixed tooltip hitbox on stacked unit widgets being in the wrong order
- Fixed the AI sometimes not attacking cities that have no defender
- Fixed attack preview so that it doesn’t show the effects of hidden units to the active player
- Fixed counterattack preview being wrong for flanking with hidden units
- Fixed dropdowns sometimes getting cut off
- Fixed Akhetaten AI getting initial development that does not have a Cleric capital
- Fixed succession gendered helptext issue
- Fixed some Spanish localization errors
- Fixed several scenario loss events not working correctly
- Fixed council missions showing in tooltips without required content enabled
- Fixed network games sometimes not getting relisted after getting unlisted
- Fixed Allied Tribes being able to respawn settlements that are being claimed by player units
- Fixed Map Search player dropdown options
- Fixed disciple construction animation not being affected by Disable Idle Animations
- Fixed minimum detail rivers occluding unit widgets
- Fixed positive yield modifier on negative yield issue
- Fixed issue when two volcanic eruptions overlap
- Fixed some river materials having an incorrect stencil buffer value
- Fixed Tribes paying tribute while at war
- Fixed Close button being hidden behind Console in Game Editor
- Fixed tech buttons not updating in Game Editor consistently
- Fixed mission cooldown helptext issue
- Fixed SP setup display on ultrawide resolutions
- Fixed tooltips spawned from Reminders panel not being lockable
- Fixed yield rates not updating after getting units from events
- Fixed Hall of Fame Regenerate HOF issues
- Fixed mirror map generation artifacts
- Fixed scouts getting stuck in foreign territory after Schemer leader change
- Fixed some ZOC issues related to visibility
- Fixed tribe attacks not being included in turn summary emails
- Fixed tribes not capturing other tribes’ settlements
- Fixed improvements that spread religion not being highlighted when a religion is selected
- Fix a rare Hall of Fame regeneration issue
- Fixed some AI issues
- Fixed missing opinion rate for marriage help when Tribal suitor marries heir
- Fixed event portrait tooltip positioning
- Fixed being able to push a an allied unit from its own territory
- Fixed water control previews not updating with changes in vision
- fixed some main menu Tech Tree issues
- Fixed event helptext issue with Player/Leader/IndexSubjectNotAny
- Fixed TRIBE_F, RELIGION_F, and TRAIT_F event text tags not working
- Fixed some ambiguous map element name types
- Fixed some Spanish text localization issues
- Fixed map terrain not reverting correctly after closing timeline screen
- Fixed Modio & local maps not showing in mod browser
- Fixed Modio upload not including mod version number (fixes incorrent update ! on install tab for local up-to-date mods)
- Fixed null reference when clicking on maps in Mods Manage tab
- Fixed modio ModBuilder bug
- Fixed leader customization panel breaking if characters exist with fixed portraits but no names (affects mods)
- Fixed Improvement yield breakdown showing base yield with mabNoYieldOutput when resource yield is of same type (affects mods)
- Fixed Heroes of the Aegean scenario 5 fire display issues (Heroes of the Aegean)
- Fixed Elephant Archer achievement text (Empires of the Indus)
- Fixed Attila the Hun appearing as a player character instead of a Hun (Empires of the Indus)
- Fixed The Monumental Buddhas not being buildable in the Wrath of Gods scenario (Wrath of Gods)
- Fixed Venerate mission working for Exiled and other invalid Character Traits in the Wrath of Gods scenario (Wrath of Gods)
- Fixed misplaced Fish in Empires of the East premade map (Empires of The Indus)
- Fixed Family Control text not updating when council assignments change (Empires of The Indus)
- Fixed wood from Jungle replacement by an improvement not equaling the wood from a double chop (Empires of The Indus)
- Text and event fixes
Old World is available on Steam, GOG, Epic and Stove
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.