Old World Update #144

Headline changes

  • Flanking now protects from counterattack damage for all units
  • Enlightenment and Redemption theology buffs
  • Added tech tree search

Design

  • Flanking now protects from counterattack damage for all units
  • Enlightenment Cathedrals give growth per population, not per citizen
  • Redemption gives +50% to harbors and hamlets (was +20%)
  • Redemption Cathedrals allow hurrying specialists and projects with training
  • Zealot leaders can now only rush units with training
  • Monasteries can be built in Clerics family cities without Monasticism
  • Clerics no longer start with Divine Rule
  • Baths can no longer be built on sand (except for Clerics)
  • Events that spread a religion now contribute to religion spread goals
  • Legal Code law upkeep now 6 Money per city (instead of 0.2 Orders)
  • Divine Rule law upkeep now 0.5 Science per city (instead of 6 Money)
  • Guilds law upkeep now 0.5 Orders per city (instead of 10 Money)
  • Besieger effect now valid for Melee and Ranged (previously Melee and Siege)
  • Increased Growth required for new population now occurs after 30 growths instead of 20
  • Yield per opinion level effect now starts from 0 at Furious to a maximum of 5 at Friendly. Affects Statesmen Civics, Estates Training and Culture, and Corruption Reform Civics
  • Disciples generate 1 Culture per turn on their Holy Sites
  • The presence of Rebels in Hunters family cities no longer affects family opinion
  • Clergy traits now have a minimum age of 18 (Sacred and Profane)
  • Player now starts with Divine Rule active in Pharaohs of the Nile scenarios 2 and 3
  • Major defeat/victory in Pharaohs of the Nile scenarios also awards minor defeat/victory achievements

New Events

  • Grief
  • Last of the Pack
  • Founded (lost tie) x4
  • The Wanderers
  • Tribal Truce Offer (no war due to alliance)

Programming

  • More frequent updates in the network games browser
  • Added support for mapscripts to set a maximum number of teams

UI

  • Added tech tree search
  • Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions
  • Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity
  • Text localization updates
  • Records screen displays Improvements Controlled and Improvements Finished stats separately
  • Disciples no longer counted in the Workers Produced stat
  • Added improvement theology potential bonuses to help text
  • Improvements to Critical Hit and Culture Level concept text
  • Non-hostile and hidden unit damage is now included in the text on mouseover
  • Health bar shows damage only from hostile units with visibility, as before
  • Added Disable Turn Start Cycling and Disable Automatic Cycling player options
  • Improvement tooltip shows unit cooldown warning when relevant
  • Changed ship anchoring color from white to a more transparent version of the already anchored color
  • Removed camera snapback when clicking on minimap on city screen
  • Non-host observers of network games can now send chat messages
  • Added an in-game menu button to directly rehost a network game if it becomes unlisted, which otherwise prevents additional players from joining
  • Add Worker Turns stat to Records Screen
  • Added some explanation text to the hurry tooltip when an invalid specialist cannot be hurried
  • Added “Tutorial: Grand Vizier” to Encyclopedia
  • Added “Councilors” section to DLC Summary pages
  • Removed unhelpful Clergy links on Clergy Encyclopedia help
  • Merged Council Encyclopedia concept with Councilor concept
  • Updated Caravan Mission concept text to include how to gain Caravan access
  • Increased sampling point size for better Cyrillic support
  • Family tag grammar pass

Bugs Fixed

  • Fixed unit widgets stacking incorrectly
  • Fixed unit widgets in the back of the stack having their icons sorted behind water
  • Fixed kill preview icon drawing behind city widget
  • Fixed reversed logic for Unit Cycling option
  • Fixed unit cycling after attacking with Unit Cycling option on
  • Fixed worker filters showing for non-allied units
  • Fixed unit build list not showing valid Improvements on mouseover tile (w. Ctrl) if vegetation is present but not enough Orders are available to remove it
  • Fixed Occurrence showing as started in notifications when set as pending via bonus
  • Fixed some broken links in Chinese event text
  • Fixed raider AI
  • Fixed game UI registering clicks while file browser is open
  • Fixed custom overlay getting cleared by temporary road overlay
  • Fixed menu transparent backgrounds rendering as blank when colorblind filter is on
  • Fixed female worker tools being tinted by team color
  • Fixed pink models in burning cut scrub during wildfires
  • Fixed main menu color looking different on minimum detail settings
  • Fixed Family, Tribe, and Nation sometimes not being assigned to premade characters
  • Fixed archetype assignment bug
  • Fixed colors getting applied to links that no longer exist
  • Fixed issue with characters both leaving the nation and becoming a governor or general in simultaneous events
  • Fixed Event Browser loading of dependent mods
  • Fixed city counterattack not being shown in the preview
  • Fixed unit damage text sometimes being incorrectly updated
  • Fixed roadbuilding pathfinder to not pass through rival nation territory
  • Fixed Cmd key interaction when assigning hotkeys on Mac
  • Fixed some Custom Overlay interaction issues
  • Fixed damage text showing on units other than the top defender
  • Fixed Remove Dissent projects being able to be queued multiple times
  • Fixed Marsh tiles being replaced by Urban during map generation
  • Fixed Egypt getting improvement cost discounts for adjacent improvements of a different team
  • Fixed Rebel and Anarchy units receiving Tribe Level fatigue bonus
  • Fixed automatic placement of bonus improvements sometimes being placed on a bad tile
  • Fixed map script not being preserved when using Reroll Game option with random map script selected
  • Fixed Player 1 name and player archetypes not being saved from MP setup screen
  • Fixed help text typo about alliance with Ruthless AI
  • Fixed “Blackmailed by” relationship text
  • Fixed some player info panels not getting hidden when selecting unmet nation
  • Fixed icons sometimes not showing on city production list
  • Fixed governor tooltip flickering on city list screen
  • Fixed family/religion order on tab tooltip
  • Fixed tribe units sometimes not moving when they wanted to move
  • Fixed anchor ranges sometimes not showing
  • Fixed selection not clearing when closing event popups
  • Fixed Point Symmetry city sites and resources not always being symmetric near the center
  • Fixed visual issue where units that exit fog of war and make an attack immediately during AI’s turn disappear after attacking
  • Fixed Suppress Dissent projects only being completable once per city
  • Fixed yield previews sticking when cycling units
  • Fixed unit crit chance not updating properly on attack preview
  • Fixed doubled notifications for starting/ending tribal alliances
  • Fixed One Continent per Team map option with multiple players per team
  • Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory
  • Fixed some terrain tiles not rendering their normals correctly
  • Fixed flickering fog of war from allied vision
  • Fixed timeline rendering on the first turn in Pharaohs of the Nile scenarios
  • Fixed mod-loading strict mode on startup when loading external mods
  • Text and event fixes

Old World is available on Steam, GOG, Epic and Stove

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.