Headline changes
- Major Unity and rendering system update
- Improved graphics performance and memory optimization
- Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech

Known Issues
- Portrait Age Interpolation is not working and has been disabled regardless of the player setting
- Fog of War can flicker on and off following movement in some cases
- Unit models and banners can fail to display consistently during AI turn
- Free promotion icon partially hidden
- Cycling to a stacked unit can show their icon behind other units
- Volcano display issues
Design
- Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech
- First tier UU bonus cards have had their cost increased from 100 to 200, give 2 units, and require a city with Strong culture
- Second tier UU bonus cards require a city with Legendary culture
- Zealot leader general now performs a Heal action after each kill, instead of being able to Apply Enlist
- Fervent (Piye’s unique trait) now enables Apply Enlist as a leader general, at a cost of 100 civics (Wonders and Dynasties)
- Ballista strength reduced from 6 to 5
- Carthage city founding bonus reduced from 200 to 100 civics
- Founding Christianity no longer requires ownership of a Jewish city, now requires 3 Jewish cities globally
- Engineer promotion and general trait allows road building instead of bonus against siege/ships
- Added new national ambition – Control three of each Legendary Improvement
- Changed Control Six Legendary Cities national ambition to Control Five Legendary Cities
- Send 20 luxuries is now a tier 9 ambition instead of a national ambition
- Disciples can now clear vegetation
- Cannot build an improvement that removes vegetation if the unit cannot clear the vegetation
- Traders no longer get a court merchant when founding their seat
- Prevented building improvements on Marsh, except for Farms with Centralization
- All fresh water sources supply fresh water to their own tile in addition to adjacent tiles
- Remove Free Silk and Free Ebony bonus tech cards
- Moved Free Porcelain bonus card to be unlocked by Coinage and reduced tech cost accordingly
- Free Porcelain and Free Perfume bonus cards now give 2 instances of their luxuries
- Autonomous Rule project is removed when a city is breached
- Characters cannot give birth more than once a year (relevant for non-yearly turn scales)
- Free laws that replace an existing law do not increment the law change count
- Raiders can capture empty cities and city sites
- Adjustments to Family Archetype character tendencies:
- Champions have more Zealots and less Heroes
- Riders have more Heroes and less Zealots
- When randomly assigning archetypes, characters with governor effect traits are much more likely to be assigned a governor archetype, and similarly general archetypes for characters with general traits
- Killing Raiders now contributes towards goals to kill units of their original tribe
- Raiders are less stubborn about raiding, if the shortest path is blocked, and will hit opportunity targets instead
- Doubled Master/Elder Scribe money per Citizen, to +2/+4
- Anchoring and Unlimbering states are not interrupted by attacks that apply new cooldowns (i.e. Immobilize, Stun)
- Killed civilian units now count for Assyrian orders, Hero Leader Training, Epics Culture, etc
- Units can pass through hostile civilian units, as long as they don’t end their movement on their tile
- Families and Religions suffer -40 opinion for 20 turns when their Workers and Disciples are killed
- Improvements to Carthage campaign persistency
- Increased maximum effect of god opinion on religion opinion in Wrath of Gods scenario (200 -> 500)
- Reduced Tribal raid range in Wrath of Gods scenario
- Disabled Venerate mission for and demands being given by Abandoned god in Wrath of Gods scenario
Programming
- Unity updated from 2022.3 to 6.3
- Graphics code converted to Unity’s Universal Rendering Pipeline
- The URP upgrade improves graphics performance, letting the game render with fewer draw calls and use fewer shader variants
- Many UI optimizations
- Memory leak fixes
- Improvements to Safe Mode
- AI border expansion tweaks
- AI law value correction to avoid frequent changes
- Better AI legitimacy evaluation
- AI builds slightly fewer units
- Updated unity packages (relay and lobby replaced by multiplayer services)
- Added Latin supplemental characters U+100 to U+17F to Avalon, Trajan and Judson assets, to assist Polish translation mods
- Added support for bonus cards to use bonus names in tooltips (affects mods only)
UI
- Families are now shown before Religions on the tab panel
- Swapped Worker Filters and basic actions panels on Selected Worker UI
- Valid Improvements, Rural, and Urban worker filters show improvements valid anywhere in the city rather than just for current tile
- Restart Game button renamed Reroll Game. This keeps the same map and preserves nation/dynasty of random AI opponents but now rerolls the random seed
- New Map button renamed to Reroll Map. This button is not shown for games on predefined maps
- End Turn button can now always be clicked on your turn, will cycle to required items if needed
- Added hotkey for suppressing tooltips (hold Ctrl + X)
- Added hotkey for extending turn time (Alt-E)
- Added Reset option when editing hotkeys
- Added Unimproved Resources overlay to Overlay Customizer
- Character XP is now shown when they have upgraded at least once but progress to next level is 0
- Added Peak Legitimacy and Peak Legitimacy per Leader to Hall of Fame (requires regenerating HOF for existing games, won’t display on very old saves)
- Added on-map icon to units that have been disarmed
- Updated ZOC help text
- Enabled gold cost to buy yields for recommended improvements tooltip
- Added color-coding for Send/Return text in Luxury Management
- Improved consistency of city build production cost tooltips
- Trait opinion of leader now shown in trait tooltip even without advanced help text
- Pagan religions are shown in the Adopt State Religion menu even without Divine Rule, with explanatory text
- Yields from disciples on improvements are shown when disciples are selected
- Anchor mission help text includes water control range
- Condensed enlist ability help text
- Greyed out effect for dead character portraits applied more consistently
- Improved Settler Found City tooltip
- Cities with zero yield are included in the nation yield breakdown
- When a non-server network game has disconnected human players and the turn timer is counting down, a warning is displayed next to the turn time
- Improvements to Citrus resource, Grove, Ruins and Alter of the Aten models
- Improvements to Luxury Management display, especially when no luxuries available
- End Turn button now always active, clicking it will cycle to decisions preventing turn from ending
- Free improvement bonuses now show as normal event popups first
- Place improvement overlay not shown while bonus event is active
- When placing free improvements, ctrl+click is required to replace existing improvements
- Games with custom victories are skipped for unloaded scenario mods in Hall of Fame
- Improved fidelity of shadows on high settings
Bugs Fixed
- Fixed Valid Improvements worker filter
- Fixed map generation sometimes placing trees under water
- Fixed Hall of Fame display for scenario custom victories
- Fixed units passing through hostile civilians cancelling under construction improvements
- Fixed Dynasty being displayed as “default” with selected Archetype
- Fixed starting a game with more instances of a nation using a preset leader than existing dynasties for that nation
- Fixed hotkeys not triggering unit cycling
- Fixed per citizen generic specialist help text
- Fixed Timeline screen display issues
- Fixed Marshes affecting display of adjacent tiles
- Fixed Rebel units from events sometimes not being assigned to a player
- Fixed some popup scaling aspect ratio issues
- Fixed exception during loading of incompatible asset bundles
- Fixed Coastal Rain Basin boundary mountain range
- Fixed Hardwood Forest player start position issues
- Fixed missing clutter materials on Honey groves
- Fixed opinion graph hover exception
- Fixed hotkey assignments sometimes incorrectly being labeled as conflicts
- Fixed inaccurate opinion sometimes showing in city governor tooltip for Grand Viziers
- Fixed some Chinese text localization issues
- Fixed stun, immobilize, and panic effects sometimes being applied to units inside cities
- Fixed events that kill units not incrementing stats and goal counters
- Fixed temporarily hidden unit pathfinding
- Fixed some AI unit movement cases where it would trip over itself when there were units in the way
- Fixed some minor AI combat issues
- Fixed audio bug that occurred when only one music track was enabled
- Fixed some unit panel icon issues
- Fixed some tribal events incorrectly remaining after tribal elimination
- Fixed Caravan mission button saying that there are no players when out of orders
- Fixed some cases where city effects were not displayed
- Fixed boundary tiles in Caucasus on the Old World map
- Fixed character opinion load/save bugs
- Fixed family seat icon data bug
- Fixed State Religion reminder not opening submenu
- Fixed build specialist tile highlights not showing with border expansion
- Fixed Foreign Marriage mission in No Events mode
- Fixed temporarily hidden units sometimes still being rendered for other players
- Fixed village upgrade turns and improvement help text with Lighthouse
- Fixed Bulwark Cuirass UI issue
- Fixed Unyielding Banner reassigning general to non-player units
- Fixed scores not updating after effectPlayers change
- Fixed event decisions not getting restored after clearing selection
- Fixed tutorial videos not showing in the encyclopedia on Linux
- Fixed missing theology info on tech tooltips
- Fixed bonus yield text bug
- Fixed Unit Seen notification not firing if unit becomes visible mid-move
- Fixed Default Governor bugs
- Fixed Peaks adjacency requirement being ignored by Clerics on Sand tiles
- Fixed Encyclopedia display issue
- Fixed Research UI not showing after renaming landmark
- Fixed MP games with one human team getting stuck after victory
- Fixed Ask to Declare War mission helptext
- Fixed tile tooltip to show improvement defensive modifier in neutral territory
- Fixed overlay customizer issues
- Fixed load/save error that was possibly invalidating replay data
- Fixed scenario selection getting cleared when moving to MP setup screen
- Fixed Occurrence effects not being removed when ended by an event/bonus (Wrath of Gods)
- Fixed Veneration jealousy penalty being applied to both religion and god in Wrath of Gods scenario
- Fixed tech helptext not listing non religion-based project unlocks in Wrath of Gods scenario
- Fixed Carthage scenario 3 load/save bug
- Fixed ModManager panel trying to update when not active
- Text and event fixes
Old World is available on Steam, GOG, Epic and Stove
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.