Old World Update #143

Headline changes

  • Major Unity and rendering system update
  • Improved graphics performance and memory optimization
  • Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech

Known Issues

  • Portrait Age Interpolation is not working and has been disabled regardless of the player setting
  • Fog of War can flicker on and off following movement in some cases
  • Unit models and banners can fail to display consistently during AI turn
  • Free promotion icon partially hidden
  • Cycling to a stacked unit can show their icon behind other units
  • Volcano display issues

Design

  • Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech
  • First tier UU bonus cards have had their cost increased from 100 to 200, give 2 units, and require a city with Strong culture
  • Second tier UU bonus cards require a city with Legendary culture
  • Zealot leader general now performs a Heal action after each kill, instead of being able to Apply Enlist
  • Fervent (Piye’s unique trait) now enables Apply Enlist as a leader general, at a cost of 100 civics (Wonders and Dynasties)
  • Ballista strength reduced from 6 to 5
  • Carthage city founding bonus reduced from 200 to 100 civics
  • Founding Christianity no longer requires ownership of a Jewish city, now requires 3 Jewish cities globally
  • Engineer promotion and general trait allows road building instead of bonus against siege/ships
  • Added new national ambition – Control three of each Legendary Improvement
  • Changed Control Six Legendary Cities national ambition to Control Five Legendary Cities
  • Send 20 luxuries is now a tier 9 ambition instead of a national ambition
  • Disciples can now clear vegetation
  • Cannot build an improvement that removes vegetation if the unit cannot clear the vegetation
  • Traders no longer get a court merchant when founding their seat
  • Prevented building improvements on Marsh, except for Farms with Centralization
  • All fresh water sources supply fresh water to their own tile in addition to adjacent tiles
  • Remove Free Silk and Free Ebony bonus tech cards
  • Moved Free Porcelain bonus card to be unlocked by Coinage and reduced tech cost accordingly
  • Free Porcelain and Free Perfume bonus cards now give 2 instances of their luxuries
  • Autonomous Rule project is removed when a city is breached
  • Characters cannot give birth more than once a year (relevant for non-yearly turn scales)
  • Free laws that replace an existing law do not increment the law change count
  • Raiders can capture empty cities and city sites
  • Adjustments to Family Archetype character tendencies:
  • Champions have more Zealots and less Heroes
  • Riders have more Heroes and less Zealots
  • When randomly assigning archetypes, characters with governor effect traits are much more likely to be assigned a governor archetype, and similarly general archetypes for characters with general traits
  • Killing Raiders now contributes towards goals to kill units of their original tribe
  • Raiders are less stubborn about raiding, if the shortest path is blocked, and will hit opportunity targets instead
  • Doubled Master/Elder Scribe money per Citizen, to +2/+4
  • Anchoring and Unlimbering states are not interrupted by attacks that apply new cooldowns (i.e. Immobilize, Stun)
  • Killed civilian units now count for Assyrian orders, Hero Leader Training, Epics Culture, etc
  • Units can pass through hostile civilian units, as long as they don’t end their movement on their tile
  • Families and Religions suffer -40 opinion for 20 turns when their Workers and Disciples are killed
  • Improvements to Carthage campaign persistency
  • Increased maximum effect of god opinion on religion opinion in Wrath of Gods scenario (200 -> 500)
  • Reduced Tribal raid range in Wrath of Gods scenario
  • Disabled Venerate mission for and demands being given by Abandoned god in Wrath of Gods scenario

Programming

  • Unity updated from 2022.3 to 6.3
  • Graphics code converted to Unity’s Universal Rendering Pipeline
  • The URP upgrade improves graphics performance, letting the game render with fewer draw calls and use fewer shader variants
  • Many UI optimizations
  • Memory leak fixes
  • Improvements to Safe Mode
  • AI border expansion tweaks
  • AI law value correction to avoid frequent changes
  • Better AI legitimacy evaluation
  • AI builds slightly fewer units
  • Updated unity packages (relay and lobby replaced by multiplayer services)
  • Added Latin supplemental characters U+100 to U+17F to Avalon, Trajan and Judson assets, to assist Polish translation mods
  • Added support for bonus cards to use bonus names in tooltips (affects mods only)

UI

  • Families are now shown before Religions on the tab panel
  • Swapped Worker Filters and basic actions panels on Selected Worker UI
  • Valid Improvements, Rural, and Urban worker filters show improvements valid anywhere in the city rather than just for current tile
  • Restart Game button renamed Reroll Game. This keeps the same map and preserves nation/dynasty of random AI opponents but now rerolls the random seed
  • New Map button renamed to Reroll Map. This button is not shown for games on predefined maps
  • End Turn button can now always be clicked on your turn, will cycle to required items if needed
  • Added hotkey for suppressing tooltips (hold Ctrl + X)
  • Added hotkey for extending turn time (Alt-E)
  • Added Reset option when editing hotkeys
  • Added Unimproved Resources overlay to Overlay Customizer
  • Character XP is now shown when they have upgraded at least once but progress to next level is 0
  • Added Peak Legitimacy and Peak Legitimacy per Leader to Hall of Fame (requires regenerating HOF for existing games, won’t display on very old saves)
  • Added on-map icon to units that have been disarmed
  • Updated ZOC help text
  • Enabled gold cost to buy yields for recommended improvements tooltip
  • Added color-coding for Send/Return text in Luxury Management
  • Improved consistency of city build production cost tooltips
  • Trait opinion of leader now shown in trait tooltip even without advanced help text
  • Pagan religions are shown in the Adopt State Religion menu even without Divine Rule, with explanatory text
  • Yields from disciples on improvements are shown when disciples are selected
  • Anchor mission help text includes water control range
  • Condensed enlist ability help text
  • Greyed out effect for dead character portraits applied more consistently
  • Improved Settler Found City tooltip
  • Cities with zero yield are included in the nation yield breakdown
  • When a non-server network game has disconnected human players and the turn timer is counting down, a warning is displayed next to the turn time
  • Improvements to Citrus resource, Grove, Ruins and Alter of the Aten models
  • Improvements to Luxury Management display, especially when no luxuries available
  • End Turn button now always active, clicking it will cycle to decisions preventing turn from ending
  • Free improvement bonuses now show as normal event popups first
  • Place improvement overlay not shown while bonus event is active
  • When placing free improvements, ctrl+click is required to replace existing improvements
  • Games with custom victories are skipped for unloaded scenario mods in Hall of Fame
  • Improved fidelity of shadows on high settings

Bugs Fixed

  • Fixed Valid Improvements worker filter
  • Fixed map generation sometimes placing trees under water
  • Fixed Hall of Fame display for scenario custom victories
  • Fixed units passing through hostile civilians cancelling under construction improvements
  • Fixed Dynasty being displayed as “default” with selected Archetype
  • Fixed starting a game with more instances of a nation using a preset leader than existing dynasties for that nation
  • Fixed hotkeys not triggering unit cycling
  • Fixed per citizen generic specialist help text
  • Fixed Timeline screen display issues
  • Fixed Marshes affecting display of adjacent tiles
  • Fixed Rebel units from events sometimes not being assigned to a player
  • Fixed some popup scaling aspect ratio issues
  • Fixed exception during loading of incompatible asset bundles
  • Fixed Coastal Rain Basin boundary mountain range
  • Fixed Hardwood Forest player start position issues
  • Fixed missing clutter materials on Honey groves
  • Fixed opinion graph hover exception
  • Fixed hotkey assignments sometimes incorrectly being labeled as conflicts
  • Fixed inaccurate opinion sometimes showing in city governor tooltip for Grand Viziers
  • Fixed some Chinese text localization issues
  • Fixed stun, immobilize, and panic effects sometimes being applied to units inside cities
  • Fixed events that kill units not incrementing stats and goal counters
  • Fixed temporarily hidden unit pathfinding
  • Fixed some AI unit movement cases where it would trip over itself when there were units in the way
  • Fixed some minor AI combat issues
  • Fixed audio bug that occurred when only one music track was enabled
  • Fixed some unit panel icon issues
  • Fixed some tribal events incorrectly remaining after tribal elimination
  • Fixed Caravan mission button saying that there are no players when out of orders
  • Fixed some cases where city effects were not displayed
  • Fixed boundary tiles in Caucasus on the Old World map
  • Fixed character opinion load/save bugs
  • Fixed family seat icon data bug
  • Fixed State Religion reminder not opening submenu
  • Fixed build specialist tile highlights not showing with border expansion
  • Fixed Foreign Marriage mission in No Events mode
  • Fixed temporarily hidden units sometimes still being rendered for other players
  • Fixed village upgrade turns and improvement help text with Lighthouse
  • Fixed Bulwark Cuirass UI issue
  • Fixed Unyielding Banner reassigning general to non-player units
  • Fixed scores not updating after effectPlayers change
  • Fixed event decisions not getting restored after clearing selection
  • Fixed tutorial videos not showing in the encyclopedia on Linux
  • Fixed missing theology info on tech tooltips
  • Fixed bonus yield text bug
  • Fixed Unit Seen notification not firing if unit becomes visible mid-move
  • Fixed Default Governor bugs
  • Fixed Peaks adjacency requirement being ignored by Clerics on Sand tiles
  • Fixed Encyclopedia display issue
  • Fixed Research UI not showing after renaming landmark
  • Fixed MP games with one human team getting stuck after victory
  • Fixed Ask to Declare War mission helptext
  • Fixed tile tooltip to show improvement defensive modifier in neutral territory
  • Fixed overlay customizer issues
  • Fixed load/save error that was possibly invalidating replay data
  • Fixed scenario selection getting cleared when moving to MP setup screen
  • Fixed Occurrence effects not being removed when ended by an event/bonus (Wrath of Gods)
  • Fixed Veneration jealousy penalty being applied to both religion and god in Wrath of Gods scenario
  • Fixed tech helptext not listing non religion-based project unlocks in Wrath of Gods scenario
  • Fixed Carthage scenario 3 load/save bug
  • Fixed ModManager panel trying to update when not active
  • Text and event fixes

Old World is available on Steam, GOG, Epic and Stove

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.