Headline changes
- New Point Symmetry mirror option for MP games
- Healing Shrines now give Healer effect to all units
- New Ballista unit icon added

Design
- Added Point Symmetry option to MP setup when Mirror Map option is selected. This enables radial mirroring around the map’s midpoint, producing a layout symmetric in all directions from the center. Players will start in opposite corners of the map
- Healing Shrines now give Healer effect to all units including non-promotable ones
- Heliopolis gives 0.5 orders per shrine instead of 1
- Mourning trait no longer has a chance to make characters ill
- If the player doesn’t have enough yields to sell to cover debts, then a queued build with no progress is cleared to get enough yields to sell, if possible
- Added event for when AI forfeits a city site due to player having attacked the camp more
- Many event tweaks including a buff for the Shrine of the Unknown God
Programming
- AI avoids building Wonders in border cities, and especially in cities that are in danger of being captured
- AI uses disciples to build religious improvements before further spreading the religion, if possible
- Pathfinder prefers to keep units hidden, have them occupy good defensive terrain, and avoid marsh, all else being equal
- Added support for local storage for persistent scenario data
UI
- New Ballista unit icon added
- All Improvements filter shows all non-wonder improvements that can ever be built
- Removed crit chance from attack preview window when not applicable (i.e. attacking cities)
- Clicking cities listed for a selected luxury pans to city center
- Dead character portraits faded in Characters tab
- Trashed bonus cards faded in tech tree
- Non-improvement yield lost when building an improvement on a resource now shown on tooltip (with Advanced Help Text active)
- Leader General control immunity bonus no longer shown in archetype helptext, merged with extra movement unit effect
- Leading and trailing whitespace characters are now removed from manually entered player online IDs
- Help text for multiple traits from a bonus now properly takes fallbacks into account
- Renamed terrain target of Volcanoes or Mountains (Jerwan requirement) from “Mountains” to “Peaks”
- Actions panel now hidden when it would otherwise be empty
- DLC name shown in parentheses in dropdowns for map scripts
- Included map scripts shown on DLC Mechanics page in Encyclopedia
- Hid some redundant-looking missions in Encyclopedia
- Mod Browser UI is refreshed once workshop mod list is retrieved
- Traits that give yields now always show totals with Advanced Help Text enabled
- Orders history graph no longer subtracts unit consumption
- Schemer’s Adopt mission now shows a reminder when available
- Yield totals in the stats screen graphs now include all sources, not just income
- Alt-1 to Alt-9 switch players when observing a network game
- Improved eligible unit trait help text
- Made tech unlocks helptext more specific and consistent
- Removed outdated references to save importing in Carthage scenario descriptions
Bugs Fixed
- Fixed events not firing for killed units
- Fixed combat notification log categories
- Fixed children gaining archetypes randomly
- Fixed improvements from bonuses not being auto-placed on their intended tiles
- Fixed religion founding city randomisation
- Fixed Hamlet development turns tooltip being wrong before the hamlet has been completed and the Lighthouse is active
- Fixed Mirror Map being selected on map scripts that do not support that option
- Fixed entering observer mode and following a different nation after surrendering from a network game
- Fixed client Hall of Fame not being updated after completing a network game
- Fixed governor availability text not updating consistently
- Fixed options menu tooltips getting hidden behind dropdowns
- Fixed map generation bug that could result in a river delta on land
- Fixed trade network save/load bug
- Fixed a threading issue
- Fixed improvements with city effects that modify a city’s overall yield not showing up on calculations before building improvement (i.e Patrons culture bonus)
- Fixed character tooltip position
- Fixed some random seed quirks causing courtiers appearing on the same turn to be identical
- Fixed luxury availability not updating immediately on canceling a trade deal
- Fixed AI making urban over resources
- Fixed invalid trait warning text color being reversed
- Fixed tile tooltip null reference
- Fixed resources getting added outside of map boundary
- Fixed being able to target non-visible tiles
- Fixed Tough promotion being double-counted on defense
- Fixed tribe units sometimes not healing
- Fixed AI sometimes taking over player units that are not automated, if there was at least one actually automated unit
- Fixed automated workers unstacking
- Fixed Barbarians not moving in players territory when they end up there whilst not allowed to enter
- Fixed Theology help not showing potential effects that do not currently apply
- Fixed MP scenarios overwriting the game name
- Fixed religion opinion graph disappearing after player defeat
- Fixed difficulty defaulting to Custom and preset difficulty showing as Custom in the Barbarian Horde scenario
- Fixed Duel and Tiny map sizes and Tumbling Mountain map script being available in the Barbarian Horde scenario
- Fixed some combat events potentially displaying incorrectly in Heroes of the Aegean scenario 5
- Fixed Wrath icon in Wrath of Gods scenario sometimes not displaying colour
- Fixed mods subbed from Steam client not copying from workshop cache to Old World mods folder
- Fixed mod sub checker not being able to check again if modio authentication is slow
- Fixed mod sub checker sometimes not closing
- Text and event fixes
Old World is available on Steam, GOG, Epic and Stove
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.