Old World Update #140

Changes Overview

  • Leader archetype balancing for Heroes, Builders, Zealots and Diplomats
  • Added Road Improvement Ping (Map pin)
  • Rebel chance icon added to Cities Screen and City tooltip
  • MP setup and observer mode improvements

Design

  • Hero leaders can now Launch Offensive after attacking. This still puts the Hero unit on cooldown, so they cannot act after Launch Offensive
  • Add Urban (Builder Leader ability) stone costs doubled (20 on flat and 40 on hill)
  • Spending Civics to Enlist (Zealot Leader ability) no longer expires after 3 turns, but the effect is removed when the leader is removed from the unit
  • AI now requires a Diplomat leader to start a National Alliance. Increased probability of an alliance offer
  • Duplicate nations are now allowed even with preset leaders, as long as dynasties are not duplicated
  • Mounted units no longer get attack bonus into Marsh. Renamed Flat to Open for Mounted Attack bonus
  • Harbors give 100% bonus to adjacent nets, up from 60%
  • AI now aims to have have a minimum of about a tenth of its units be its Unique Unit
  • Eliminating the last unit of a tribe outside of a camp now also counts as eliminating the tribe and triggers elimination events
  • Specialist builds are allowed to continue after their improvement has been pillaged
  • Map options limiting the number of city sites now concentrate sites around player starts
  • Consorts can now be Regents without needing to be Royal. Ill characters will not be picked to be Regents
  • Added repair cost to Town and Village improvements
  • Free-for-all player starts no longer try to separate human players
  • Ambitions that require Wonders now consider Wonders owned by teammates to be impossible to acquire
  • When a preset character joins a preferred family their children now join the same family
  • Reduced the amount of Forest on the Desert map script. Removed option to specify starting inland or on the coast
  • Tribe units can now heal after moving
  • In No Events / No Characters, truce offers cost nothing if you’re winning the war
  • Unit position swaps clears temporarily hidden state of the swap initiating unit
  • Characters with an active mission on them (like marriage) cannot be auto-married in the meantime
  • Great Lighthouse now applies faster upgrade bonus to existing hamlet class improvements, not only newly constructed ones
  • Added initial turn timer time stockpile. Slow adds 3 minutes, Medium 2 and Fast 1

Programming

  • Fixed several memory leaks (more improvements here coming next update)
  • Memory allocation optimization
  • Minor MP performance optimization
  • Improved AI for Zealot leader enlisting
  • AI no longer attacks civilians if doing so puts their units in danger of being killed
  • Unhardcoded some AI diplomacy parameters, made warState.xml more mod-friendly
  • Updated AWS SDK to 3.7
  • Modio version upgrade
  • Unity package updates
  • Added option for CRC tracing when loading mods

UI

  • Added Road improvement ping
  • Cities with effects that give Rebel chance are marked with a Rebels icon in the city list screen and city tooltip
  • Default player name in MP and network server name are now taken from the online platform nickname
  • MP Setup screen newly added players duplicate the parameters of the previous player
  • Cloud game hosts can now rename the game using the host control popup
  • In sequential turn network games, observer view automatically switches to the next player when the observed player’s turn ends. This is disabled after manually switching to a different player
  • Observers now use their set language rather than the language of the observed player
  • Chat hotkey no longer works for non-host observers
  • Population in the city list screen is now a link to city specialists
  • Worker build action button yields no longer subtract unimproved tile yields
  • Map Overlay Customizer now has seperate options for Urban and Rural Improvements
  • Renamed the City Number options and City Site Density to City Site Spacing
  • Show Foreign Family Colors option now also applies to city widget crests
  • Clicking a General portrait on a selected unit now selects the character
  • Law tooltips now show family opinion changes instead of family class opinion
  • New Place Bonus decisions get sorted to the front of the event queue
  • Improvement pings no longer removed after a terrain change if the improvement is still valid or after a resource is added if the improvement matches the resource
  • Added foreign opinion helptext to specify the portion of the Ruthless AI opinion that is due to a player alliance
  • Added character archetype crest to mission targets
  • When a unit cannot complete a move, camera pans back to unit location and fatigued sound is played
  • Right-clicks on UI widgets now work with a tooltip locked
  • Moved some help text to the advanced help text option
  • Temporarily hidden units show a timer
  • Temporary hidden status is ignored for damage preview if unit has to move for previewed attack
  • Last choices for customized leaders are remembered
  • Succession list helptext (tooltip for the Inheritance button) shows archetype icons
  • Removed Follower list when selecting families
  • Remove the separate popups for dead/retiring governor, agent and general
  • Improved goal instructions in Learn to Play scenarios
  • City religious improvement tooltip now includes unfinished and pillaged improvements
  • Added tribe elimination notification

Bugs Fixed

  • Fixed AI development claiming more than the nation’s share of city sites when using limited City Site Number options
  • Fixed agent tab not properly updating after assigning agent character
  • Fixed setup screen bug with number of players
  • Fixed modified trade values not being calculated in trade bonus helptext
  • Fixed city culture tooltip flicker
  • Fixed overlay customizer not updating toggles when re-opening after making unsaved changes
  • Fixed locked overlay highlight switching off of Custom when toggling customizer
  • Fixed improvement filter issues, include unfinished improvements
  • Fixed pillaging, burn and launch offensive not clearing hidden status
  • Fixed some issues with temporarily hidden units
  • Fixed retry cloud upload directing to succession UI
  • Fixed map selection with character assignment UI active
  • Fixed double state religion reference in happiness help text
  • Fixed AI leaving Wonders unfinished if interrupted
  • Fixed not being able to change language when it’s not your turn
  • Fixed popup and decision processing when not the active player’s turn
  • Fixed foreign characters showing on 1st turn of Hotseat game
  • Fixed custom nickname bugs
  • Fixed improvement net yield help text to include income from adjacent tiles that belong to a different city
  • Fixed game reload inconsistent state
  • Fixed pathfinder not being reset when a new tile is revealed
  • Fixed implicit conversion with maiMinStats/maiMaxStats
  • Fixed Recruit button not appearing with no orders
  • Fixed assassinating heir mission not giving achievement when heir exploring
  • Fixed AI not building most projects
  • Fixed map scripts sometimes generating marsh on hills
  • Fixed Regicide achievement not always triggering
  • Fixed characters incorrectly showing under Court filter
  • Fixed tile widgets not always updating after place bonus decision resolved
  • Fixed not being able to retire when there are no opponents in SP
  • Fixed possible null reference when a city is razed
  • Fixed Mounted unit attack bonus incorrectly being listed in tooltips as a negative defensive modifier
  • Fixed tribal unit movement bug
  • Fixed extra divider in improvement tooltip for improvements with no yields
  • Fixed event trigger text not always showing correctly
  • Fixed camera hotkeys not working in map editor
  • Fixed MP setup when playing scenarios where player order doesn’t match scenario save
  • Fixed new tribe leaders not following their tribe’s religion in Wrath of Gods scenario
  • Fixed mod infos initialization, source effects were not being properly set on new game. Fixes Rebel text in the Wrath of Gods scenario
  • Text and Event fixes

Old World is available on Steam, GOG, Epic and Stove

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.