Old World Update #139

Changes Overview

  • Scout visibility changes
  • Theology balancing
  • AI improvements

Design

  • Temporarily hidden units (i.e. Scouts bounced out of Trees) now become visible after 5 turns (or after attacking or moving)
  • Temporarily hidden units can no longer occupy territory that they would not be able to occupy if not hidden (i.e. foreign territory while at Truce)
  • Scouts are no longer removed from the map after establishing an Agent Network and instead get a 5 turn cooldown and are hidden for 10 turns
  • Veneration Theology gives +10% spread chance, up from 5%
  • Revelation Theology gives +20% spread chance, down from 25%
  • Enlightenment Theology now gives +3 Happiness only for Monks in Monasteries of Religions that have that Theology
  • Tribe unit behavior is less predictable
  • Barbarians cannot enter a nation’s territory before raids are possible
  • Increased Discontent per turn on Sufficient, Modest and Fragile Prosperity levels (Glorious, Magnificent and Great difficulty levels)
  • Removed free Crossbowmen bonus tech
  • Nomad effect now gives +25% strength in Arid as well as Sand tiles – affects Camel Archer, Libyan Cavalry and Elite Libyan Cavalry
  • Highlands map script now has 27% more tiles to compensate for less useable area
  • Bypassed events are less frequent and tied to event level
  • Bypassed relationship penalty increased from 60 to 80
  • Automatic (non-event) marriage will prefer candidates with a lower age difference
  • Removed orders for refusing tribal truce in No Characters
  • Tribes can only adopt world religions
  • Poet trait gives positive opinion of other poets
  • Further decreased likelihood of AI founding religions early based on AI Development and Aggression (applies for at most first 16 turns)
  • Assault bonus to attack against forts no longer applies when forts give no defensive bonus
  • Disabled some more ambitions in One City Challenge
  • Rightful Heirs can no longer become Missing, Exiled, Imprisoned or Fugitive
  • Games with two human players and AI no longer place the humans at opposite ends of the map and the AI in the middle. Instead, they are treated like a FFA.
  • Added ambitions for building Wonders added in Wonders and Dynasties
  • Delvers have an opinion penalty towards Stewards of the Land. These traits are now mutually exclusive (Wrath of Gods)

Programming

  • AI improvements:
  • AI water control improvements and bug fixes
  • Tweaks to exploration and retreat
  • Keep potential danger separate from actual danger
  • Increased value of heir tutor mission
  • No longer guards starting empty city sites unless there is another player nearby
  • No longer imports horses until they can build horse units
  • Hittite Scouts avoid chopping trees that will unhide them
  • Further reduced AI emphasis on tile buying
  • Tribe AI improvements
  • Other programming changes:
  • Performance optimization
  • AI performance improvements
  • Missing shaders in asset bundles are now replaced with game versions where possible (affects mods)
  • Updated Epic dev tools and SDK

UI

  • Turn timer changes:
  • There are now 2 warnings that turn time is running out
  • First warning triggers at 30 seconds remaining, turns timer text red and plays audio warning
  • Second warning triggers at 15 seconds remaining, increases timer text size and plays audio warning again
  • These times are configurable using a mod in globalsInt.xml
  • Other UI changes:
  • Renamed Rider projects from Import to Supply
  • ‘Only Show Map Tacks For Worker’ option renamed to ‘Contextual Map Tacks’. Now shows improvement pings whenever workers, settlers or disciples are selected
  • Improvement helptext and unit build option prereqs take into account tile owner rather than unit owner
  • Added helptext warning when trying to build Improvement for teammate who doesn’t have required Tech
  • Improved some luxury trade help text
  • Yield production graphs also display the total accumulated up until the hovered point (after game is over and for observers)
  • Learn to Play is removed from the main menu after completing all the LTP or LBP scenarios or on disabling the tutorial
  • Added help text for event options that give archetypes in Roleplaying mode
  • Imprisoned trait removed from characters on death
  • Updated difficulty descriptions

Bugs Fixed

  • Tribe AI fixes
  • Fixed city and culture limits not showing on Encyclopedia entries for relevant improvements
  • Fixed uneven distribution of tribal unit types
  • Fixed some bugs with AI use of missions
  • Fixed converting a game to play-by-cloud not working when not your turn in Strict turnstyle
  • Fixed missions continuing for dead target character
  • Fixed camera focus on tile bug
  • Fixed changing capital clearing sent luxuries
  • Fixed modded asset bundles not loading in some cases
  • Fixed load/save error from adjacent unit effects
  • Fixed bug with AI exploring units trying to harvest when they cannot
  • Fixed AI peace offers sometimes using the no events popup when events are enabled
  • Fixed yield stockpiling ambitions being offered when close to already being completed
  • Fixed duplicate event option archetype help text
  • Fixed tribal camp events not resetting with Reset Random Seed on Load option enabled
  • Fixed bug preventing DLC related hints being shown in Encyclopedia
  • Fixed potential null reference in Map Editor
  • Fixed some temporary invisibility issues
  • Fixed audio tracks not always being listed in Main Menu audio options
  • Fixed tribal units with a raid target counting towards a tribal camp’s defend threshold or raid start threshold
  • Fixed AI not knowing how to repair improvements that cannot be built (e.g. Towns)
  • Fixed edge case with Carthage3 African Invasion goal not completing
  • Fixed iGovernorCostModifier applying to orders (affects Darius dynasty and mods)
  • Fixed unbuildable units and tech cards showing on the tech tooltip (affects mods)
  • Fixed mod version mismatch being displayed incorrectly, preventing modded saves from being loaded in some case
  • Fixed foreign occurrence effects on units, movement and visibility not being applied immediately (Wrath of Gods)
  • Fixed some occurrence load/save issues (Wrath of Gods)
  • Fixed some non-global Occurrences showing as global in helptext (Wrath of Gods)
  • Fixed Wrath of Gods scenario map size
  • Fixed wrath from difficulty not being applied in the Wrath of Gods scenario
  • Fixed displayed prosperity level not matching effect in the Wrath of Gods scenario
  • Text and Event fixes

Old World is available on Steam, GOG, Epic and Stove

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.