Changes Overview
- Added support for Multiple Victories and Succession Games
- Custom Map Overlay added, Overlay and Map Pin UI improvements
- AI improvements

Design
- Multiple Victory support
- On achieving a Double, Points or Ambition victory, players will be prompted to either accept victory or try to pursue another victory condition
- While pursuing additional victories, defeat can still occur if another player satisfies a victory condition
- Multiple victories are tracked in the Hall of Fame
- Succession game support
- Added ‘Send to Player’ option to in-game menu for Single Player games
- This is designed to support Succession games and can also be used generally for sharing saves
- Select a friend from the dropdown or enter their platform ID
- Games will appear on both the sender and recipients Current Games list on the main menu
- The Current Games entry will be deleted automatically after the recipient loads the game and can be manually deleted in Host Controls by both parties
- Other design changes
- Religious improvements may now be adjacent to improvements of different religions
- Launch Offensive now gives the unit and leader 20 XP
- Events can no longer end a war with a tribe that has a player ally
- Resources added during the game (events or other bonuses) can now be placed adjacent to resources of different types
- Holy site legitimacy events are now guaranteed to trigger on improvement completion
- Distant raid probabilities are now based on each player’s Prosperity rather than global Tribe Level
- Gadarat’s Subjugator trait spawns worker at cleared site rather than capital (Wonders and Dynasties)
- Akhenaten can build Altar of the Aten improvements which spread Atenism, a new unique religion for this dynasty. Disciple bonuses removed. (Wonders and Dynasties)
- Nebuchadnezzar I’s brother now recognized as Royal (Wonders and Dynasties)
- Occurrences no longer change or remove existing resources, or add resources to improved tiles unless the existing improvement matches the new resource (Wrath of Gods)
- Occurrences no longer add vegetation to tiles with resources that don’t allow that vegetation (Wrath of Gods)
- Added goal Declare War on Tribes Three Times to the Wrath of Gods scenario
Programming
- Enabled cloud games on test builds
- AI attack and retreat tweaks
- Added some AI flexibility in still getting kills when an attack doesn’t go as predicted
- AI is a little more careful with sacrificing its good units
- AI is less eager to buy tiles
- AI makes truce with other AI more easily when it detects a stalemate
- Adjusted the target number of units for the AI
- AI places more value on walls after reaching its unit target
- AI now tries to explore rival territory, if possible, to reveal cities
- Decoupled subject picking from events
- Missions now take an arbitrary list of subjects and relations
UI
- Custom Map Overlay added, giving a lot more flexibility in what is shown on a map overlay
- Map pins can now be added and removed using a grid of icons from the Overlay Customizer
- Map pin UI improvements
- Map Overlays can now be locked with right click
- Added option to set default map overlay
- Added option Advanced Help Text. Some tooltip information is removed when this option is not enabled
- Event triggers are now displayed at the top of events where relevant
- Added popup notifications for some bonuses (Diplomatic, Subjugator, King of Kings, Fickle Band)
- Landmark discovery popups no longer shown when starting an alliance
- Cloud games that were last played on a different version will be greyed out with a warning. Use Ctrl+click to load a game from an earlier version. Saves from later version cannot be loaded
- Added starting characters to SP setup stats screen
- Added support for cycling through occurrence tiles on click
- Added turns of/since conflict to player and tribe tooltips
- Mission subject info now shown in Encyclopedia
- Up/Down arrows cycle through encyclopedia entries
- Added yellow warning text to specialist “replaces” text
- Added visual flood effect for extreme Iteru flooding in Pharaohs of the Nile campaign
- Added Governor Project reminder category for religious dissent (Sacred and Profane)
- Added custom helptext for Ebbing Sea occurrence (Wrath of Gods)
Bugs Fixed
- Fixed yield previews getting stuck
- Fixed bug that could cause games to fail to start after selecting Learn to Play scenarios
- Fixed map generation for games with 2 human teams where the middle of the map is not suitable for player starts (e.g. Hardwood Forest)
- Fixed border expansions sometimes including urban tiles that belong to other city sites
- Fixed free improvement UI not triggering when completing Jebel Barkal
- Fixed free improvement UI not showing dynamic improvement text (i.e leader name on Stele)
- Fixed data issue with some tile status text
- Fixed succession list character links showing effects of being a leader instead of current character effects
- Fixed empty categories in cloud emails
- Fixed project net yield bug
- Fixed MP setup spacing and text wrapping issues
- Fixed rout preview sometimes being shown incorrectly
- Fixed Caravans consuming orders when they cannot move
- Fixed subject matching for characters in eventlinks
- Fixed Road To overlay not clearing after selecting tile
- Fixed some parts of the research UI sometimes being uninteractable
- Fixed note map pings
- Fixed AI build choices not respecting the Guilds law
- Fixed selected city widget not being interactable
- Fixed tribal units not getting allied territory water movement bonus
- Fixed toggle sizing on some resolutions
- Fixed Event Browser not using full screen
- Fixed Encyclopedia errors
- Fixed anarchy road building bug
- Fixed Lose a City goal not completing when losing a city due to an event
- Fixed ship harvest helptext showing xp is gained from harvesting
- Fixed player count not resetting when switching from premade to random map
- Fixed units counterattacking when they could not have targeted the attacking unit on their own turn
- Fixed AI trying to start a Caravan mission over and over when it’s not possible
- Fixed heir sometimes getting auto-married instead of getting a marriage offer
- Fixed portrait loading error when toggling mods in SP setup
- Fixed custom nicknames for leaders not being applied from events
- Fixed chat and pings not working when not your turn in network MP games
- Fixed players not being able to act after ending their turn when still their their teams turn with Strict (Teams) turn style active
- Fixed AI behavior for congested battlefields
- Fixed issues when removing tile visual effects, which were causing problems in the Pharaohs of the Nile scenarios
- Fixed Pharaohs of the Niles scenario 1 undo back over army deployment
- Fixed minor victory broken link in Pharaohs of the Nile scenario 6
- Fixed bug that could cause turns to be skipped in the Wrath of Gods scenario
- Fixed Occurrence effects applying multiple times to cities (Wrath of Gods)
- Fixed Occurrence overlay sometimes not clearing (Wrath of Gods)
- Fixed Occurrence terrain change notifications appearing for out of bounds tiles (Wrath of Gods)
- Fixed mod upload error
- Mod browser and upload page fixes
- Text and event fixes
Old World is available on Steam, GOG, Epic and Stove
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.