Old World Update #136

Changes Overview

  • Clerics family changes
  • Guilds law now allows building Elder specialists directly, skipping prerequisite specialists
  • New UI system for placing free improvements and resources

Design

  • Cleric family now gets free Divine Rule law on founding. Removed free Monasticism and Found Religion Project from Clerics
  • Cleric seats can build Christian and Manicheist Disciples after the religions have been founded without the religion being present
  • Cleric seats have double speed Disciples only for State Religion
  • Religion spread no longer has a distance limit from the Holy City
  • Guilds law now allows building Elder Specialists directly, skipping any prerequisite specialists. Hamlet happiness bonus removed
  • Tribe-owned units no longer get a strength modifier against other tribes at strong and raging tribe levels
  • Regents now become Royal if they usurp the throne or continue ruling after the rightful heir’s death
  • Projects and specialists that are automatically removed from the build queue because they are no longer valid now refund any invested resources to the player’s yield stockpile
  • AI governors now emphasize growth and build fewer growth units when city has no citizens
  • Persia’s Shapur dynasty gets the Found Religion project (Wonders and Dynasties)
  • Rising Stars are now less common and ask to become a Grand Vizier less (Behind the Throne)
  • Opulence project now requires a luxury in addition to estates (Behind the Throne)
  • Reduced probability of Occurrence ready events (Wrath of Gods)

Multiplayer Turn Style changes

  • Loose turn style can be selected only with a turn timer
  • Renamed normal turn style to adaptive
  • Tight turn style is now the default
  • Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)

Programming

  • Performance optimization
  • Memory allocation optimization
  • Bug reporting system improvements
  • Improved AI valuation of Disciples and Religions
  • AI now uses Cleric seat ability to build disciples of non-present religions
  • Improved AI use of unit staging before an attack
  • AI checks whether a city can have an effect from resources before building a project that gives that same effect (i.e. Riders Import Horses)
  • AI knows to use units that do not require orders when it’s out of orders
  • Improved sprite loading thread safety
  • Added safeguards against unexpected UI resets from a game restart
  • Added 3 additional resource categories to the default map script for use by mods
  • Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)
  • Added support for upgrading rural improvements for use by mods
  • Generalized event subject picking so it no longer needs an event, just a list of subjects
  • Various missions started by the leader now no longer block all events with a leader subject
  • UI mod files (UI/includes and UI/styles) are excluded from game CRC
  • Added UI/templates to UI modding paths

UI

  • Free improvements and resources are now added to the event queue and placed by clicking a valid tile
  • Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed
  • Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip
  • Improvement net yield now includes Patrons Precious Resource culture bonus
  • Border expansion preview has the correct border colors for families
  • Added Items to Encyclopedia in their own category, with unique events listed
  • Encyclopedia now lists DLC source for traits where applicable
  • ESC clears luxury selection before opening menu
  • City luxury tooltip improvements
  • Valid unit types now listed for ‘New units start with ‘ helptext
  • Improved luxury tooltip positioning
  • Removed tile raw yield from the city net yield tooltip
  • Added min height for OK button on turn summary popup
  • Scripted tutorial events blur the background UI, preventing events being bypassed
  • Added strength/weakness icons to concept links
  • Improved Riders ‘Import Resource’ project helptext
  • Yield and unit strength previews when assigning jobs now take into account the opinion change caused by the job switch
  • Mission requirements in tooltips are no longer shown in some situations where these requirements are all met
  • Ratings shown on character tooltip when they are 0 if they produce a yield (i.e. Schemer Agents)
  • Removed resource ping from improvements dropdown. This was made obsolete by the new UI to place free resources
  • Improved tooltips and interactions between Behind the Throne traits and imprison/assassinate missions

Bugs Fixed

  • Fixed event job forcing not always working
  • Fixed trade breakdown tooltip
  • Fixed governor marker showing in city widget for No Characters
  • Fixes to the Old World premade map – re-added dynasty start positions and fixed empty tiles warning
  • Fixes to the Punic Duel premade map – removed underwater trees and fixed missing city name
  • Fixed border expansion preview not updating after changes in player decision queue
  • Fixed Stele placement not being restricted to chosen city
  • Fixed a bug with AI unit effect evaluation
  • Fixed Game.canStartOccurrence modifying the game state
  • Fixed players being unable to surrender in MP games when they are the last active human player
  • Fixed events checking for mutual attraction selecting divorced spouses
  • Fixed incorrect amount of orders when ending the turn without founding a city
  • Fixed temporarily impassable tiles getting counted for minor city creation
  • Fixed leader bio paragraph indentation inconsistencies
  • Fixed farm model roof bug
  • Fixed visibility load/save error from terrain height change
  • Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating
  • Fixed number of improvement ambitions becoming impossible after losing control of a city
  • Fixed mini tech tree names not being accounted for in scroll area
  • Fixed council character tooltip positioning with selection active
  • Fixed reference to Stun in Retreat helptext
  • Fixed Guilds help text inconsistency
  • Fixed top bar yield arrows for selected character
  • Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown
  • Fixed yield preview showing incorrectly when replacing an improvement with a specialist
  • Fixed duplicate characters getting generated from events
  • Fixed AI bug that caused retreat from non hostile AI units
  • Fixed critical hit chance not resetting on General wisdom change
  • Fixed flicker when hovering over improvement recommendations
  • Fixed border expansion algorithm
  • Fixed family and religion crest color and opinion display
  • Fixed potential infinite recursion in AI bonusValue calculations
  • Fixed another case of Carthage scenario 4 Epic Victory achievement not being granted
  • Fixed Pharoahs of the Nile scenario 4 being continuable after winning
  • UI modding fixes
  • Text and event fixes

Old World is available on Steam, GOG, Epic and Stove

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.