Changes Overview
- Clerics family changes
- Guilds law now allows building Elder specialists directly, skipping prerequisite specialists
- New UI system for placing free improvements and resources

Design
- Cleric family now gets free Divine Rule law on founding. Removed free Monasticism and Found Religion Project from Clerics
- Cleric seats can build Christian and Manicheist Disciples after the religions have been founded without the religion being present
- Cleric seats have double speed Disciples only for State Religion
- Religion spread no longer has a distance limit from the Holy City
- Guilds law now allows building Elder Specialists directly, skipping any prerequisite specialists. Hamlet happiness bonus removed
- Tribe-owned units no longer get a strength modifier against other tribes at strong and raging tribe levels
- Regents now become Royal if they usurp the throne or continue ruling after the rightful heir’s death
- Projects and specialists that are automatically removed from the build queue because they are no longer valid now refund any invested resources to the player’s yield stockpile
- AI governors now emphasize growth and build fewer growth units when city has no citizens
- Persia’s Shapur dynasty gets the Found Religion project (Wonders and Dynasties)
- Rising Stars are now less common and ask to become a Grand Vizier less (Behind the Throne)
- Opulence project now requires a luxury in addition to estates (Behind the Throne)
- Reduced probability of Occurrence ready events (Wrath of Gods)
Multiplayer Turn Style changes
- Loose turn style can be selected only with a turn timer
- Renamed normal turn style to adaptive
- Tight turn style is now the default
- Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)
Programming
- Performance optimization
- Memory allocation optimization
- Bug reporting system improvements
- Improved AI valuation of Disciples and Religions
- AI now uses Cleric seat ability to build disciples of non-present religions
- Improved AI use of unit staging before an attack
- AI checks whether a city can have an effect from resources before building a project that gives that same effect (i.e. Riders Import Horses)
- AI knows to use units that do not require orders when it’s out of orders
- Improved sprite loading thread safety
- Added safeguards against unexpected UI resets from a game restart
- Added 3 additional resource categories to the default map script for use by mods
- Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)
- Added support for upgrading rural improvements for use by mods
- Generalized event subject picking so it no longer needs an event, just a list of subjects
- Various missions started by the leader now no longer block all events with a leader subject
- UI mod files (UI/includes and UI/styles) are excluded from game CRC
- Added UI/templates to UI modding paths
UI
- Free improvements and resources are now added to the event queue and placed by clicking a valid tile
- Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed
- Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip
- Improvement net yield now includes Patrons Precious Resource culture bonus
- Border expansion preview has the correct border colors for families
- Added Items to Encyclopedia in their own category, with unique events listed
- Encyclopedia now lists DLC source for traits where applicable
- ESC clears luxury selection before opening menu
- City luxury tooltip improvements
- Valid unit types now listed for ‘New units start with ‘ helptext
- Improved luxury tooltip positioning
- Removed tile raw yield from the city net yield tooltip
- Added min height for OK button on turn summary popup
- Scripted tutorial events blur the background UI, preventing events being bypassed
- Added strength/weakness icons to concept links
- Improved Riders ‘Import Resource’ project helptext
- Yield and unit strength previews when assigning jobs now take into account the opinion change caused by the job switch
- Mission requirements in tooltips are no longer shown in some situations where these requirements are all met
- Ratings shown on character tooltip when they are 0 if they produce a yield (i.e. Schemer Agents)
- Removed resource ping from improvements dropdown. This was made obsolete by the new UI to place free resources
- Improved tooltips and interactions between Behind the Throne traits and imprison/assassinate missions
Bugs Fixed
- Fixed event job forcing not always working
- Fixed trade breakdown tooltip
- Fixed governor marker showing in city widget for No Characters
- Fixes to the Old World premade map – re-added dynasty start positions and fixed empty tiles warning
- Fixes to the Punic Duel premade map – removed underwater trees and fixed missing city name
- Fixed border expansion preview not updating after changes in player decision queue
- Fixed Stele placement not being restricted to chosen city
- Fixed a bug with AI unit effect evaluation
- Fixed Game.canStartOccurrence modifying the game state
- Fixed players being unable to surrender in MP games when they are the last active human player
- Fixed events checking for mutual attraction selecting divorced spouses
- Fixed incorrect amount of orders when ending the turn without founding a city
- Fixed temporarily impassable tiles getting counted for minor city creation
- Fixed leader bio paragraph indentation inconsistencies
- Fixed farm model roof bug
- Fixed visibility load/save error from terrain height change
- Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating
- Fixed number of improvement ambitions becoming impossible after losing control of a city
- Fixed mini tech tree names not being accounted for in scroll area
- Fixed council character tooltip positioning with selection active
- Fixed reference to Stun in Retreat helptext
- Fixed Guilds help text inconsistency
- Fixed top bar yield arrows for selected character
- Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown
- Fixed yield preview showing incorrectly when replacing an improvement with a specialist
- Fixed duplicate characters getting generated from events
- Fixed AI bug that caused retreat from non hostile AI units
- Fixed critical hit chance not resetting on General wisdom change
- Fixed flicker when hovering over improvement recommendations
- Fixed border expansion algorithm
- Fixed family and religion crest color and opinion display
- Fixed potential infinite recursion in AI bonusValue calculations
- Fixed another case of Carthage scenario 4 Epic Victory achievement not being granted
- Fixed Pharoahs of the Nile scenario 4 being continuable after winning
- UI modding fixes
- Text and event fixes
Old World is available on Steam, GOG, Epic and Stove
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.