Design
Game of the Week Event Level now has a 4% chance to be each of the non-default settings
Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve
Revelry and Seek Political Allies missions more likely to succeed (Behind the Throne)
Lowered Growth bonus for Rising Star governors from 50% to 25% (Behind the Throne)
Programming
Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
AI performance and behavior improvements
Improved the rare case of the AI defending a city when the city’s territory is divided in multiple parts by a mountain range
Exposed minimum turn for 1 city ambitions to XML for use by modders
Moved some hardcoded AI parameters to globalsAI.xml for use by modders
UI
Added Notable Characters filter. All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list
Added player notification when their previously hidden units become visible
Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
No longer possible to convert a network game to cloud if there are any unclaimed player slots
MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
Improved tooltip for specialist luxuries
Per-specialist and per-religion yields are no longer considered “potential” bonuses in effectCity help text
Added Game of the Week icon to Hall of Fame games
Game credits updates
Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition
Improvements to culture tooltips
Context menus are no longer closed when clicking on a locked tooltip
Bug Fixes
Fixed diplomatic missions in No Events mode
Fixed GIF export path on Mac and Linux
Fixed date completed not populating Hall of Fame entry when game completed
Fixed some scenario leader names not displaying correctly in Hall of Fame
Fixed some completed games being excluded from Hall of Fame
Fixed Alliance Victory display in Hall of Fame
Fixed AI assert
Fixed AI thinking it cannot occupy a city tile with both land and water units
Fixed opinion rates appearing over multiple lines in tab panels
Fixed client assert on load
Fixed invalid player index
Fixed hotseat turn state button refresh
Fixed hotseat selection issue on player switch
Fixed MP join screen for teams with many players
Fixed turn button label text in MP
Fixed incorrect religion/city colors in turn summary
Fixed general character tooltip not locking from unit widget archetype icon
Fixed inconsistent ESC key behavior on scenario screen
Fixed AI saying they refuse to declare war when they are already at war
Fixed possible resources on urban terrain with mirror maps
Fixed unit selection causing flickering on adjacent objects
Fixed clicking on city widget selecting units first
Fixed click issues with family seat icon and city healthbar
Fixed display of units in stacks
Fixed popups not always closing when the active player changes in hotseat
Fixed improvement recommendations showing on tiles with recommended improvement already started
Fixed issue with religion founding game log
Fixed warrior built event not popping automatically in Learn to Play 2
Fixed character filter lists not updating immediately
Fixed errors occuring when rapidly scrolling lists
Fixed double-submit in file browser when input field is focused
Fixed nested link in tutor mission links
Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
Fixed rare Jerwan Aqueduct bug (Wonders and Dynasties)
Text and event fixes
Old World is available on Steam, GOG, Epic and Stove
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.