Old World Update #121

Headline changes

New game setting for player starting development in MP and new Victory Point setting option
Balance changes to bonus tech cards, families and dynasties
Lowered apparent age of character portraits when using portrait interpolation
9 new events

Design

Added per player Development setting to multiplayer setup. All players, Human and AI, can have their own development setting, which gives additional starting cities and techs.
Added new victory point setting: Very High. This increases the VP required for winning by 50%. The previous High setting now increases the VP required by 25%.
Bonus tech cards position and cost in the tech tree reorganized
Free units now unlocked on a different tech than the one that would allow that unit to be built. Free Longbowmen, Crossbowmen and Dromon cards now grant 2 units.
Rider family seat now gives 1 Order / turn
Sages no longer have +25% science in their seat
Patrons now get a +25% city culture bonus per Precious Resource instead of the flat +4. Patrons seat now gets 2 happiness levels per culture event instead of 1.
Khufu’s wonder cost reduction lowered from 50% to 25% (Wonders and Dynasties)
Marius’ enrolment post now gives -25% for warriors only instead of all infantry, training cost for project removed. Sulla now more likely to cause Marius problems. (Wonders and Dynasties)
Hannibal now gets -20 family opinions and an increased legitimacy penalty in some Hannibal specific events (Wonders and Dynasties)
Added preferred families for more dynasty leaders (Wonders and Dynasties)
Sulla’s Dictator trait now included in Terrifying trait group (Wonders and Dynasties)
Agrippina unlocking a spymaster is now tied to a trait, the current one will stay if she dies but a new one cannot be appointed (Wonders and Dynasties)
Legitimacy cost for adoption reduced from 4 to 2
Miserable trait has a chance per turn of being removed
Competitive mode back to giving a flat rate of science, civics, training, and money
Improved city site resource placement so that it is less likely that one of them is unreachable
Old World pre-made map tweaks. Extended map one tile north, fixed some resources and ruins that were out of borders. Added Lavender to several locations on map.
You can now shift-click a law to abolish it without replacing it. This will increase the cost of establishing a law in that pair by 100.
When moving allied units, the moving player now gets exploration and ruins yields instead of the unit owner. Moving allied units can no longer trigger events.
Events giving a free siege unit will now give an Onager instead of a Ballista if the player has not yet researched Hydraulics
Can no longer invalidate an ambition offer just by getting a bit closer during the turn in which it was offered
Event trait delay no longer happens when there is no undo
Swapped names of Persian Cleric and Rider families (for historical accuracy)
Changed improvement adjacency requirements to be fulfilled in team territory, to be consistent with adjacency bonuses
Improved scaling of diplomatic event chance with number of AIs
Marriage events now only occur for the leader and their children
Added Greedy to Seven Sins trait group and removed Extravagant
Removed turn delay on more event bonuses when No Undo is enabled
Heroes of the Aegean scenario 5 tweaks – boost science and units on Easy difficulty and limit Persian tech. Persia can no longer build ships. Parsa renamed to Persepolis

New Events

A More Disciplined Approach
Battle Diary
Emergency War Taxes
Enough Missiles to Block the Sun
Learning From Our Mistakes
Masquerade
Taking the Reins
The Fluffy Bunny
Whispers from the Gods

Programming

Worker AI improvements
AI saves yields for Wonders less aggressively, allowing them to spend more developing their economy
Improved AI consideration for connecting its cities to foreign cities
AI no longer spends orders to place military units on city sites when it has not yet met any opponents
AI now purposely builds ships in specific water areas, like humans can
Moved map scripts to their own folder
Network code cleanup
Adjusted character portrait selection to be more likely to choose same portraits if characters’ age difference is large, all else being equal
Fallback for DLL mods that fail to load. A message will be shown and mods disabled.
Map files now support DynastySites in the tile data. Mods can append nation start tiles to premade maps
Hotseat with one human player now behaves like single player for achievements, save files, discord, death with no heir, tutorial, hall of fame, etc
Portrait Editor now automatically attempts to regenerate portraits without feature points
Network connection improvements
Dynasty start sites are now definable directly in map files
Removed explicit construction states asset definitions for wonders that shouldn’t have one

UI

Adjusted mapping between portrait ages and rendered portraits. This lowers the apparent age of characters portraits when using Portrait Age Interpolation.
Clicking a link within a mission button will activate the mission rather than opening the link
Popups and tooltips now have scrollbars when needed, will no longer make text smaller to fit
Adjusted floating text to better accommodate some bonuses
HUD changes to prevent overlap. Research is now centered according to the other HUD elements rather than the center of the screen
Added founded turn to city sort. This was always the default sort and can now be selected again after changing the sort order
City screen (F7) now applies default founding turn sort when clicking the city name column
Added connected icon to cities tab
Moved family/religion actions to bottom of selection panel
Added per-culture level limits to improvement Encyclopedia entries
Ships show a text status while anchoring
Raider unit tooltips now show original tribe
Unit tooltips now show original unit owner
Improvements to unit range tooltips. Fixed range now indicated in the unit’s tooltip
Improvement yield modifiers are shown even if they sum to zero
Trait gain / loss bonus helptext now shows yield change for traits with leader effects
Added popup for when connection is restored in network multiplayer
Changed Mod Browser resources link to Modding Guide page
Added button with link to documentation to Portrait Editor
Added Turns to Hall of Fame and allowed sorting by Legitimacy, VPs, Turns and Ambitions
Show character subject requirements in red when no valid characters found for a mission
Allow deselection on inheritance screen by clicking background
Aligned ping popup dropdown/input field
Added a hint about customizing opponent player parameters in a single player game
Former regents now included in turn summary
Improvement helptext displays when max improvement count is 1 for a city
Updated National Alliance helptext to include that players can move and attack with allied units
Added descriptions to Make Clergy and Pagan Sacrifice missions
Add Road button now shown on invalid terrain
Wonders now shown on city Improvements tooltip
Negative penalty for missing family luxuries shown on send luxury to family button
Added email reminder to non-strict turnstyle team server and cloud games for the last player to take their turn
Added unsubscribe instructions to multiplayer turn emails
Mod browser speed improvements
Display the build’s date in unambiguous international format instead of American
Character name is now always show in character help tooltip to give a link for selection
Player option to follow moves of AI at war no longer includes civilian units
Added target/prereq icons to techs tooltip while hovering over tech tree button
Killed unit log entry now includes the killed unit’s promotions
Added reminders for clergy missions
Research choice event no longer appears. Research popup shown on trying to end turn without having selected anything to research.
Map Editor now handles setting DynastySites for defining where a dynasty will start from
Improved Hall of Fame column header formatting
Improved tooltip for heir naming options
Renamed Enlist Next to Enlist Next Kill
Units that level up no longer wake up. This fixes auto-heal getting canceled on level up.

Bug Fixes

Ship build water area now takes priority over city territory
Fixed units incorrectly advancing when rout not possible
Fixed event level not being visible in scenario MP screen
Fixed missing Resource density, city site density, and city site number options on some map scripts
Fixed some mod load/unload issues
Fixed DLL mods not shutting down when loading a save in-game
Mod assemblies are now reference counted to fix DLL load/unload issues
Fixed inconsistent header sizing on tab panel
Fixed unit action buttons not appearing for units of allied nations
Fix tile yield calculation with maiYieldRateSpecialistUrban only getting counted once per EffectCity
Fixed assert error in Heroes of the Aegean scenario 5
Fixed double mission display in Hero tooltip with Shammuramat selected (Wonders and Dynasties)
Fixed unit harvest tooltip to display yields gained for allied units
Fixed initialization of mod browser scrollbar on manage mod list.
Fixed clicking some input fields (text ping, bug report screen) selecting all text
Fixed settlement religion icon update on undo
Fixed bug where raiders could raid the wrong player
Fixed fortification bar for AI units showing even when they are moving
Fixed leader background not being updated when switching due to premade map
Fixed heir naming popup title
Fixed overlap on dynasty portraits in SP setup
Fixed free ships spawning on smaller bodies of water when a larger one is available
Fixed missing options menu tooltips
Fixed city luxury list tooltip not appearing
Fixed an AI-related UI assert
Fixed an assert for automated human units
Fixed leader tooltip overlap with actions menu
Fixed dynasty dropdowns not populating correctly on scenario setup screen
Fixed decision update bug for MP games
Fixed assign general audio level
Fixed some team contact issues
Fixed a movement bug where you could spend orders but not complete the entire move
Fixed mixed language text appearing in cloud games
Fixed difficulty dropdown in SP advanced setup
Fixed tribes entering their own camp getting credit for capturing a settlement
Fixed highlighted tiles for selected Disciples
Fixed human development not applying due to defaults
Fixed empty parenthesis on trait loss when no ratings change involved
Fixed some button links still activating on click
Fixed some settings getting reverted to default
Development fix in event editor
Portrait Editor fixes
Heroes of the Aegean scenario 5 fixes
Fixed Rome over expanding in Learn to Play 5
Fixed raiders sometimes not raiding
Fixed missing option defaults in Safe Mode
Fixed hotkey rebinding in Safe Mode
Fixed tooltip locking on inheritance screen
Fixed some cases where border preview showed the wrong color
Fixed tooltip positioning issues
Fixed missing UI elements in Carthage and Pharaohs scenarios
Fixed Exodus events not triggering in Pharaohs scenario 5 when loading from a save
Fixed road pathfinder error when used on tiles where roads cannot be built
Fixed two character different character portraits actually referring to the same art
Fixed clergy reminder text reference
Fixed network multiplayer with non-internal mods
Fixed an issue with loading modded games for network play
Fixed issue with premade maps where all dynasty sites were given to an AI nation rather than random city sites based on development
Fixed some button clicks not triggering button audio
Fixed errors on leader selection screen after coming from the scenario selection screen
Fixed single player start menu sometimes not showing character portraits
Fixed an issue with the way player starting tiles are picked to include any dynasty starting tiles
Fixed automated icon showing on city list
Fixed free extra action effectUnit load/save inconsistency
Fixed mod error notification when no mods loaded
Fixed null exception on shutdown in hotkey manager
Fixed yield modifier bug
Fixed invalid index exception
Fixed text preventing tooltips from locking in some cases
Fixed tooltips incorrectly stating that the Pious trait increases the chance of a pagan religion spreading
Fixed techs being able to give invalid bonuses i.e. courtiers in No Characters mode
Fixed Capture Buhen goal in Pharaohs of the Nile scenario 1 not triggering when moving a unit into the city when it has no HP
City tooltip fixes
Added Victory point level backwards compatibility (so that existing games don’t have their VPs changed)
Default AI Dynasties option is hidden when No Characters is enabled
Text and event fixes

Old World is available on Steam, GOG and the Epic Games Store

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.