Headline changes
New map option City Site Number
AI performance improvements
Enhanced modding features
Design
New map option City Site Number that limits the number of city sites available based on the number of nations. Options are Unrestricted (default), Restricted (3 city sites per family per nation), Family Seats (1 city site per family per nation) and Capitals (1 city site per nation). Tribal settlements will still appear in places that would have been city sites but these cannot be settled by nations.
Map generator tries to place at least as many free city sites as starting locations on a given land area surrounded by water and mountains.
Tribe units now occupy empty settlements, when given the chance
Game of the Week games now much less likely to have non-default city spacing
Egypt now has -20% costs for same adjacent buildings (down from -25%)
Programming
AI performance improvements
AI finishes already started Wonders with more urgency
Improvements to AI value estimate of effects
Added support for showing dynasty portraits, names and backgrounds on the Choose Leader and Setup screens
New features for modders:
Cognomen can now add a memoryCharacter
Added SetHeight to bonuses
Added EffectUnitUnlock to EffectUnit
Description field added to many xmls
Enabled adding custom variables to UnitTypes
Removed hardcoded terrain references
Amended coast renderer and unified mountain and volcano renderers to be more mod friendly
UI
Can now assign hotkey combos that are only used for inaccessible debug hotkeys
Added map option help text for default selections
City site widget no longer blocks clicks when it has no help text (when the tutorial is disabled)
Bug Fixes
Fixed several causes of replay data getting discarded
Fixed Modio mod tags not adding/deleting on mod updates. Added image size validation to ensure between 256 and 2048 pixels width and height.
Units can no longer spawn on the same tile as other, non-allied units
Fixed bugs with Toggle Names on the mini Tech Tree
Fixed pick later found panel nation help sometimes incorrectly showing preset leaders
Fixed free city site location sometimes not getting revealed
Fixed AI cache initialization
Fixed null reference errors in sprite repo when using portrait mods
Can no longer divorce Olympias in Learn to Play 3
Fixed mission effects playing after entering and exiting city screen
Fixed load/save error with pings that have been placed but not yet been validated
Fixed initial settler tooltip data being treated as cached and not being populated
Fixed editor not assigning tribe tile owner when placing a settlement improvement
Fixed unit status not updating after tile ownership change
Tribe ruins no longer show countdown timer when tribe is extinct
Fixed city site text being updated without visibility
Fixed issues joining MP games and replay data getting discarded with map script mods installed
Adjusted improvement construction turns widget projection distance and scale to prevent occlusion from terrain
Fixed city widgets getting hidden behind camels
Fixed knockback animation incorrectly playing on secondary attack targets
Fixed autonomous cities not getting queued production refunded when it is cancelled
Fixed Rider family getting negative opinion from having a tribal spouse – now correctly only applies to a foreign nation spouse
Fixed bug with modded spritesheets
Text and event fixes
Old World is available on Steam, GOG and the Epic Games Store
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.