Headline changes
AI combat improvements
Combat damage preview improvement
Fixed issue with minimum distance between city sites
Design
The minimum distance of AI nations from human players now scales appropriately with the city site density setting
Programming
AI combat improvements
AI no longer attacks when there is no value in doing so
AI no longer makes attrition attacks if attacking unit is in danger
AI has a better understanding of counterattack damage
AI has a better understanding of the Zealot general ability to not die with more than 1 HP
AI more mindful of enemy units that can stun
Improved speed of Modio mod browser
UI
Combat preview damage text next to unit health bar now shows the unit’s maximum damage even if the target has less HP or a Zealot general
Leader is now included in reminders for available tutor targets
Critical hit preview now updates when a unit’s critical hit chance changes
Added confirmation dialogs for load hotkeys
Added tooltip info for added turn for building outside territory (only affects forts)
Added tooltips for traits in leader customizer
Added scroll bar to founding panel to allow use of leader customizer with high UI scaling
Added strike bonus to unit attack preview summary against cities
Added game log entry when other nation declares war on you on your turn
Map Editor – reformatted right-side utilities to compress and shrink vertical size. Removed not-working map autosize button
Bug Fixes
Fixed issue with minimum distance between city sites
Fixed trait helptext showing hidden subjects
Fixed bug with capturing some Roman cities in Carthage 4 scenario
Fixed traits being added to a character while iterating over their traits
Fix for index out of range crash
Fixed bug allowing players to build improvements and roads in non-allied player’s territory
Fixed bug in sprite repository asset unloading and loading, which resolves sprite sheet errors when loading games with modded art assets
Fixed bug with delayed random traits and relationships
Fixed rare trade network bug
Fixed some cases where a rival unit in your borders was not getting bumped out of the way when you moved one of your units into its tile
Fixed potential border expansion preview issue
Fixed some AI city effect valuation issues
Fixed citizen count bug when upgrading a building with a queued specialist
Fixed some dynasty specific intro events not firing
Fixed grayed out “Found Capital” button showing wrong helptext when no Family selected
Fixed nicknames not being assigned for new custom characters in events
Fixed intro events not triggering in some circumstances
Fixed being unable to make truce with an AI after they declared war via an event without having met the player
Fixed achievement Alexander The Great not triggering for Alexander Dynasty
Fixed Customize leader option not being remembered
Text and event fixes
Old World is available on Steam, GOG and the Epic Games Store
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.