Headline changes
New Desert mapscript added and other mapscript improvements
UI enhancements including a redesigned turn summary popup
AI improvements
Memory optimizations
Design
New mapscript – Desert
Hardwood Forest mapscript redesign. More Tundra and Mountains in the north and more resources in the south.
Multiple Continents map script improvements. Continents are now placed east west rather than north south which works better with mirror and wide map options and is more consistent with other map scripts.
Improved player start locations for team games. Teams will be placed near each other and on the same continent where possible
Removed mirror map option from Multiple Continents 3-continent option in MP setup
All opinion boosts from Laws are now +20 (previously ranged from +10 to +50)
Purge Religion opinion modifier changed to -40 for 20 years (from -20 for 80 years)
Added Mercenary Tribe Units hired to Records screen
Leaders can no longer be courtiers
Cities captured by Tribes start at 0 health and restore 20% per turn
Event bonuses which damage units now never kill them
Events which could give Governor or General related traits to characters ineligible for that role are no longer blocked
Events which give traits no longer blocked by attribute prerequisites
Roman shrines renamed. Vulcan -> Sol, Venus -> Feronia, Vesta -> Ceres, Mars -> Bellona
Carthage’s Shrine of Astarte is now Shrine of Baal Hammon
Can now only demand tribute from a nation once every 10 turns
Found religion project production no longer decays faster than other production when queued
Added fallback ratings to Sacred and Profane traits
Visibility in completed hotseat games is now consistent with other multiplayer modes (the map is revealed after the game is won or lost)
Generals can no longer be reassigned on the same turn as the unit they are leading is killed (only affects network MP)
Tweaked event occurrence rates
Build Wonder ambitions no longer fail when a Wonder is started by another nation. Instead, they fail when the Wonder has been completed.
Programming
AI improvements
Fixed AI anchoring indecision
Improved AI tile improvement selection to better account for adjacency bonuses
Memory optimizations, less memory held when changing save or restarting / generating new map
Fixed memory leak between game editor and event browser
Improved code maintenance and thread safety
Unity version upgrade to 2021.3.24f1
Gendered text refactor
Exposed number of autosaves to player settings in options file
UI
Added categories and icons to turn summary popup
Changed improvement ping (map tacks) popup dropdown to searchable dropdown
Steam Deck controller improvements
Added toggle to UI Options to Allow Keyboard Button Navigation, disabled by default
Damage preview for non-hostile units when holding Alt now shows potential damage to cities as well as units
Added Ctrl+Click option to agent cities list to sort by city base production
Agent cities with no visible info always sorted to the bottom of the list
Symbol for free promotions now shown even if you don’t have orders or unit is on cooldown
Redo pans the camera to a moving unit’s destination tile instead of its start location
Replay now skips animations of your own previous actions
Changed city widget name/production text to use a less heavy outline/underlay
Improved display of production, stockpile yields and breakdowns in city screen and global stockpiles, reflecting overflow & hurrying effects
Queued production items that are prerequisites for other queued production can now be removed with ctrl+click, which removes all related production from the queue
Added UI support for user IDs in cloud game setup to make cross platform cloud games easier to set up
Added improvement filter buttons for disciples
Skull icon will now be shown on units that will be killed by splash damage in attack preview
Disabled options button for scenarios where it is not relevant
Cleaned up Carthage campaign advanced options
Improved city yield help text
Improved layout of Mods Manage screen
Trait bonuses listed in event text area are now less verbose unless hovered over
Added validator log to Event Browser to check if newly created events are invalid
Bug Fixes
Fixed localization issues with Chinese text
Fixed highlight behavior for newly-enacted laws
Fixed errors on starting Carthage 3 scenario
Fixed game option toggles not appearing in advanced setup for scenarios
Fixed family opinion graph issues
Fixed issue that prevented Learn To Play 4 scenario from completing correctly when using automated scouts
Fixed Alliance Proposal event option showing truce icon instead of alliance icon
Fixed language detection from Epic and Steam
Fixed found city incorrectly showing invalid nation tooltip instead of unit/turn warning when not players turn (MP)
Fixed team color load/save inconsistency (MP)
Fixed improvement ping list not showing lumbermills on cut trees
Fixed improvement pings not working correctly with undo/redo
Fixed missing requirement warning color coding for a project when all requirements are links
Removed outdated hint about lack of urban tiles leading to discontent
Fixed city discontent change log help
Fixed maximum number of players issues in MP setup
Fixed unique nations check in MP setup
Fixed tutor event occurring and immediately becoming invalid
Fixed current construction yield tooltip flicker
Fixed disciple improvement list getting filtered
Fixed technology screen tooltip text
Fixed music manager null reference
Fixed issue causing undo to perform slowly in Learn to Play 4
Fixed tab panel tooltips overlapping right-click missions menu
Tooltip sizing fix
Learn to Play text fixes
Fixed player opinion UI not updating when player leader opinion changes
Fixed theology display showing in former religion slot after adopting state religion
Fixed tile overlay widgets sometimes appearing on invalid tiles
Fixed hover targeting issue for mission indicators
Fixed multiple instances of Shrines by having your teammate build them for you
Fixed hidden stacked units not being revealed when they should have been
Fixed duplicate tribe leader in Carthage 4 scenario
Fixed player list text not updating after changes in alliance status
Fixed intermittent overlay button click handling issues
Fixed icons in loading screen hints
Fixed Event Browser causing input issues when loading a game
Fixed free promotion icon showing on non-player units
Fixed turn summary popup showing at incorrect time in hotseat
Fixed some issues with production overflow display
Fixed issues with family opinion graph on records screen not getting updated
Fixed Sacred and Profane event frame not having offsets to avoid blocking the UI on the top bar
Fixed save file browser prompting to delete file when using delete key while the input field is focused
Fixed tooltip flicker on city widget
Fixed server password field resetting on server list update
Fixed found city archetype help bug
Fixed broken encyclopedia links for religious improvement classes
Fixed missing icon for victory messages in turn summary
Can no longer use a unit with no fatigue left to swap positions with an adjacent unit Fixed popups sticking in Map Editor and Event Browser
Fixed bug with character attribute tooltips
Fixed character action panel showing missions for which they are always invalid targets (i.e. Convert Religion for Heads of Religion)
Fixed UI bug with Found City button not updating on turn change in network MP games
Fixed water control preview of other players’ units not updating immediately
Fixed bug with luxury panel display
Fixed nested link issue
Fixed improvement pings
Fixed map editor issues
Fixed bug with scenario selection in MP setup
Fixed turn summary undo behavior
Fixed decision popups breaking undo/redo
Fixed undo button tooltip
Fixed missing anchor range preview
Fixed material configurations for Cataphracts, Horsemen, and Palton Cavalry which prevented them from showing silhouettes behind widgets
Fixed locked cloud game showing too much information
Fixed decision popups remaining open if they become invalid
Fixed crash affecting some Windows 7 PCs
Fixed Head of Pagan Religion starting off dead in the Learn to Play 5 scenario
Fixed crash caused by trying to start a caravan mission with no target player
Fixed Steam achievements not syncing to local options file
Fixed music player icon highlight behavior
Fixed camera controls activating when navigating buttons and added restrictions on when and where button navigation is active. WASD no longer scrolls tech or inheritance screens.
Fixed MP issues caused by authentication timeouts
Fixed AI/UI threading issue
Fixed rendering issue when navigating through buttons at some scales
Fixed turn summary appearing before the turn has been fully processed
Fixed expanded tooltips collapsing when locking with middle mouse button
Fixed character action menu on family tree screen
Fixed Tribe units not capturing empty cities
Fixed issue with overlapping characters on Inheritance screen
Fixed MP turn indicator text
Text and event fixes
Old World is available on Steam, GOG and the Epic Games Store
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.