Design
Removed 8 towns ambition from OCC games
Leveraging luxuries event no longer offers ill or dying courtier candidates
Cult improvements rebalanced
Clergy religion bonus lowered from 40 to 20
More likely for all players to get ore and horses with balanced starts option
Programming
Improved AI retreat
AI optimization for spreading religion and establishing theologies
UI
Network system changes re-enabled
Added progress indicator and additional help for religious council ambitions
Added Retry option when cloud games fail to upload
Added hidden option to enter cloud game user IDs. To enable, add ‘true’ to GameOptionsSave.xml. This allows cross platform cloud games to be started using the players platform ID number.
Scrolling through buttons using arrow keys (or controller) now properly adjusts tooltip display and highlight effects
UI adjustments to better accommodate long short-form turn names
Yield rates now updated when city discontent levels change
Added unit religion to unit tooltip
Bug Fixes
Miscellaneous text and event fixes
Fixed connection indicator for network games
Fixed assert errors on surrendering
Fixed attacking with a teammates unit not giving 2 turn cooldown in Strict Players turn style
Fixed AI attack targeting bug
Fixed spelling of Zalpuwan family
Fixed religious improvement name icons not showing religion color
Fixed replay data being cleared on load
Carthage 4 scenario fix, crossing Alps goal now triggers correctly
Fixed issue with unit move animations continuing to play when they shouldn’t
Fixed cloud game rewind
Fixed turns for returning scout when agent network is moved
Fixed inaccurate help entries relating to Discontent
Fixed trees on coastal tile in Middle East map
Fixed display of Semesters in Russian
Fixed null reference from event killing attacking unit
Fixed clergy yield display
Fixed bug with improvements that give city effects (such as luxuries) not getting properly handled when the city changes hands
Fixed missing event sounds on Linux / Steam Deck
Fixed issue with server games on new network system
Fixed on-hover context menus incorrectly disabling when moving mouse to submenu
Fixed events from popping on AI turns
Fixed reserved city site sometimes being claimed by an AI during initial development
Fixed AI getting too many cities for development
Fixed Sappho portrait
Removed redundant text on Traders family tooltip
Potential fix for double border bug
Fixed “Pick Later” not working in basic setup for standalone scenarios
Fix for scrollbars sometimes not initializing correctly
Fixed Stepmother incorrectly displaying as Aunt in Inheritance screen
Fixed inconsistent action list for tribe/player leaders
Fixed player getting notified when an agent network is moved in one of their cities.
Fixed missing Heavy Chariot texture on combat preview
Old World is available on Steam, GOG and the Epic Games Store
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.