Old World Update #94

Highlighted Changes:

Design
Schemer, Orator and Diplomat AI now behave more peacefully than other archetypes
Tactician units now do full counterattack damage
Unlimbered units do not do counter-damage with Tacticians, unlimbered units now get a -25% defense penalty
Market upkeep costs have been removed
Specialist effects granted by Freedom and Constitution laws have been swapped with each other
Goods goal value has been increased
Can no longer ask a Nation to declare war on another nation if they are Pleased or Friendly with that nation
Barbarian Horde Scenario: Tribe leaders (and Tribes) will no longer convert to player religions
Carthage Scenarios: Various fixes including adjustments to balance.
Adjusted the conditions which update the Able/Great cognomen to focus on Legacies/Ambitions
Bosphorus Strait on the Middle East Premade map has been adjusted

Programming:
Knowledge comparisons now take tech progress into account
DLC is now available when playing in offline mode

UI
Luxury management panel added which can be viewed from reminders or top bar interface
New Pick Later UI
Added skip button to in-game music player
Pressing SHIFT+Camera Movement will now increase the speed of the camera pan
Right-click closes any screen opened via top bar buttons

Bug Fixes:
LTP5: Fixed issue where some boost cards would break the scenario
Fixed screen edge blur effects not toggling properly
Fixed issue where game wasn’t checking for Victory until start of the next turn
Mac: Improvements to how ground tiles are drawn for Radeon Cards

For even more detailed build change information please read the full update notes.

Old World is availalbe on Steam, GOG and the Epic Games Store

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.