Highlighted Changes:
Localization
Localization has been finalized
Due to the fact that Old World is constantly evolving and receiving new updates, there will be cases where untranslated text appears for newly added features and content until our translators can catch up. This currently impacts Dynasty events and Help text added to support new competitive play options
Design
Dynasty System added:
Players with the Heroes of the Aegean DLC can now access 4 new starting Leaders with their family when playing as Greece.
Ptolemy: The Educated Scholar, he can recruit Court Scholars and his dynasty can build the Shrine of Serapis (-1 discontent per turn)
Leonidas: The Indomitable Hero (50% crit chance), the Spartan King is a uniquely powerful warrior who can greatly accelerate early expansion.
Pericles: The First Citizen (as Govenor -25% improvement cost, As General lowers discontent and increases culture on killing military units) Orator, The Athenian statesman is versatile, as skilled at nation-building as he is at warfare.
Alexander: The Bold Hero, He is a powerful warrior who is helped by allies such as his Mother Olympias (can be sent on influence missions) and his tutor Aristotle who joins the court.
Random/Pick Later nations now allow for Random/Default dynasty choices (if preset leader archetype is selected)
Clerics: +100% output from Monasteries and Temples, start with Monasticism
Traders: +1 Order per Bullion Resource
Sages: Family seat +25% Science
Scholars: Leaders give +2 Science per Archive, Governors unlock Inquiry
Judges: Leaders can switch laws for 100 Civics
Heroes: Leaders give +50 Training per Kill (up from +40)
Goods Boost Bonus Card: Doubled yield
Unlimbered units now suffer a -10% defense penalty
Stunned units no longer have Zone-of-Control
Tactician Generals now do -3 HP Melee Counterattack damage (instead of -1)
AI gets normal city founding bonuses in games without development
Adjusted difficulty settings
The Able: Passive AI with moderate penalty. AI will not Force March
The Just: Peaceful AI with small penalty. AI will not Force March
The Good: Peaceful AI with fledgling development. Tribes are Weak
The Strong: AI Aggression Normal, Fledgling Development. Tribes are Normal
The Noble: Raiders will invade from distant lands AI Aggression Normal, Established Development. Tribes are Normal
The Glorious: Raiders will invade from distant lands AI is aggressive, Established Development. Tribes are Normal
The Magnificent: Raiders invade from distant lands, AI is aggressive with advanced development and small advantage. Tribes are Strong
The Great: Raiders invade from distant lands. AI is competitive with advanced development and moderate advantage. Tribes are Raging
Programming
AI improvements
Art/UI
Steam Deck Player Option has been added
Game of the Week identification has been added to completed games in Hall of Fame
Unclaimed City Site and surrounding rural tiles have been updated to more clearly show which tile will stake your claim
Added CTRL+Click to restore dismissed reminders
Encyclopedia pages for dynasties have been improved
WASD camera panning now overidees edge scrolling
Improvements to founding nation with Pick Later option enabled
Bug Fixes
Fixed issue where modio wasn’t loading enough listings
Fixed Ethnic Diversity Achievement
Fixed issue where movement rings were hidden after harvesting
In-game player names are now used to reference the players in cloud games instead of platform usernames
Victory Points are displayed on the UI if time victory is enabled
Improvements to Network connectivity in Multiplayer
For even more detailed build change information please read the full update notes.
Old World is availalbe on Steam, GOG and the Epic Games Store
About Old World
Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.