Old World Update #83

Highlighted Changes:

  • Freedom now gives +2 Science per Urban Specialist (All Cities) and +2 Culture in the Capital
  • Iconography gives +10 Money from Temples and +2 Training from Monasteries
  • Centralization now gives +10 Civics per year
  • Repair now repairs 20% of a city’s HP each turn and cities naturally heal for 5%
  • Pillaging now costs 1 Fatigue (and only puts the unit on Cooldown if already Fatigued)
  • Garrisons/Stronghold/Citadel now only give defensive bonuses in Friendly territory
  • Adjusted non-linear resources rates granted for Leader/Succession/Courtier’s stats (Wisdom, Discipline, Charisma, Courage)
  • Hall of Fame has been added in the “Extras” Menu
  • Automated units now always move last, except on the turn you assign them to be automated
  • Multiplayer: Increased the size of maps with 2 teams
  • Added titles for tribal leaders
  • Worker underneath Military units will now get pushed off the tile if the Military unit is killed
  • Improved graphics performance
  • 29 New Events
  • 3 new tracks from Charbel Rouhana have been added
  • Ping system has been updated and shows up on the minimap, including for all teammates in multiplayer games

For more detailed build change information please read the full update notes.

Old World can be wishlisted on Steam and GOG, or purchased on the Epic Games Store

About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.