Old World Update #67


Highlighted Changes:

  • Player order in hotseat and play-by-cloud games is no longer necessarily grouped by team
  • Spymaster: Charisma now boosts Family Opinion
  • Hunters now have -10 opinion per hostile unit in their territory
  • Riders have -40 opinion if the leader marries a foreign spouse
  • Carthage now gets +10 Money/Turn per Connected City
  • The Lighthouse now gives +100% output to all Nets
  • Forts now enable healing to any unit standing on it

  • It is now possible to build improvements on hamlet tiles, replacing them.
  • Tactician Generals (if Leader) now gives -25% to Attack in addition to Stun
  • Added game parameter tooltip to network games lobby
  • Teenagers can only be targeted by one courtier tutor mission, for a total of 2 tutor missions possible using a Scholar Leader.
  • Added Very High AI Advantage
  • Multiplayer: Diplomats boost Family/Religion Head opinions in games with no AI teams
  • Adjusted the ratio of barbarians and tribes in mirror map setting
  • Multiplayer: Ambassador Charisma boosts Family Opinion in games with no AI Teams
  • Added 39(!) New Events

For more detailed build change information please read the full update notes.

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About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.