Old World Update #64


Highlighted Changes:

  • AI orders remaining has been added to the turn button
  • Added One City Challenge concept encyclopedia entry
  • Holy Cities now give +2 Civics
  • Injury events can now happen to both attacking and defending generals
  • Minor adjustments to Mediterranean and Middle East maps, including start locations
  • AI Advantage Setting has been added to the game setup
    • This is a feature that will grant AI additional resources at game start and boosts to city production.
    • It is defaulted to “none”

  • Fort has been updated
  • Team color has been updated for fort, stronghold and citadel
  • Removed support for ghost units
  • Improvements to AI water exploration
  • Improvements to performance including updating the lumbermill
  • Updated citrus icon
  • 27 New events added, including archetype tutorials

For more detailed build change information please read the full update notes.

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About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.