Old World Update #63

Highlighted Changes:

  • Ambassador Job has been updated: Charisma boosts foreign opinion, Wisdom gives +1 culture per city, Discipline boosts family opnion.
  • Chancellor Job has been updated: Wisdom now boosts growth, Charisma boosts civics
  • The Cowardly Trait is now called Timid
  • Added Deceitful weakness (Trait): -2 discipline, -40 Opinion of Loyal Characters
  • Agent networks costs have been updated. Their starting cost is 300 money and each additional agent will cost +100 more
  • Worker action panel has been updated

  • AI will no longer steal city sites near the player unless “Play to Win” has been toggled.
  • Lobby Menu now shows more information about active games
  • Performance improvements to urban tiles and rivers
  • Added setting to turn off Depth of Field effect
  • Motion blur is now Off by default
  • Technology Tree Screen has been updated
  • New Events
    • Family Fury
    • The Monkey Reclaimed
    • Early Warning
    • The Forewarned Hour
    • Support for the Wicked
    • Friends in Far Places
    • The Plight of Pella
    • The Empress of Menefer
    • The End of Autonomy

For more detailed build change information please read the full update notes.


About Old World

Set in classic antiquity, Old World is a historical 4X strategy game created by Soren Johnson (Lead Designer, Civilization IV). Players select a historical leader and use the innovative Orders system to dominate the competition. Leaders are mortal; once they die, the nation’s future depends on their heirs.