Old World Update #56

For more details, read the full update notes.


  • AI nations now must have attacked a city site before they can be upset with you for stealing it
  • Scouts which are returned from Agent Networks are now invisible until moved
  • Legal Code and Monetary Reform now use Orders for upkeep
  • It is now possible to embark away from enemy territory
  • Minor adjustment to opinions to pagan religion
  • Starting Leader family tree for Assyria, Babylonia, Carthage, Persia have been adjusted
  • Envy has returned for families, but its effect has been reduced