For more details, read the full update notes.
- Characters now have a maximum of 5 traits
- Agent Yields are now affected by their opinion
- Religious Disciples now produce yields when standing on Religious improvements
- Disciples standing on a Monastery produce +1 Science per turn
- Disciples standing on a Temple produce +5 Money per turn
- Disciples standing on a Cathedral produce +1 Order per turn
- General Traits (Tough, Highlander, Besieger, etc.) now apply to all units if the Leader has those traits
- Per city bonuses for events are now adjusted for inflation
- Landowner Families now grant +2 Culture per crop
- The following resources are considered crops: Wheat, Barley, Sorghum and Citrus
- Trader Families now grant +20 Money per bullion
- The following resources are considered bullion: Gems, Gold, Silver and Pearls
- A new mission has been added: High Synod
- The mission has a chance of positively or negatively impacting your Religion’s opinion of you, or it can trigger a ‘High Synod’ event
- This mission is unlocked by the Doctrine technology, requires an Ambassador and costs 2 Orders to start