For more details, read the full update notes.
- Carthage’s unique bonuses have been updated
- All cities can now hurry city production with money
- All coastal cities gain +10 Money/Turn and pay -25% Specialist Costs
- Some traits have been updated
- Insane: -2 Wisdom, +2 Courage, -2 Discipline
- Ill: -2 Courage, 20% chance of leading to Severely Ill
- Severely Ill: -2 Courage
- Incubated: -2 Courage, Cannot be tutor/governor/general or serve on the Council
- The Acropolis now costs 1200 stone to build
- The Watermill and Windmill improvements now yield +2 Science per turn