For more details, read the full update notes.
- Each Legendary Culture step is now worth an additional Victory Point
- For example, raising a city’s culture from Legendary I to Legendary II will result in that city being worth an additional Victory Point
- Characters now have their own Religions
- Once characters become adults, there is a small chance each year that they will pick a religion to follow
- This choice is influenced by the presence of Religion in their family cities (Or Tribal settlements, for Tribal characters)
- Families and Tribes will now choose a Religion based on a majority of their characters’ religion choices
- Influence Missions now cost 200 Money to start (in addition to the order cost)
- Markets now give +10 Money if built on a Trade Network
- Hamlets now give +5 Money if built on a Trade Network
- Holy Cities now give +1 Civics
- Religious Holy Sites are now worth 2 Victory Points