Old World Update #21

For more details, read the full update notes.

  • Players can now swap units that are adjacent to one another
    • Selecting a unit and ordering them to move to an adjacent occupied tile will swap the two units
  • Luxuries now require Specialists
    • Specialists are now only lost when an improvement is destroyed, not pillaged
  • Training, Civics and Orders have been slightly reduced in No Character multiplayer games for balance purposes
  • Siege Units now ignore the distance penalty
  • Cathedrals now require an adjacent Temple
  • The Borders Boost bonus technology has been moved to the Aristocracy Technology