For more details, read the full update notes.
- Some changes have been made to Agents
- Scouts can now become agents from outside a rival territory (The scout must be positioned on a tile that touches that nation’s border)
- Making a scout an Agent will add an Agent button below the city widget, this button allows the players to select which character they would like to become an agent
- Agents can now perform a ‘Treachery’ mission – this mission costs 500 money, consumes 1 order, and takes 2 turns to complete
- A successful treachery mission results in that city losing 10 HP and rewards the Agent 20 XP
- A new project has been added: Autonomous Rule
- This project yields -0.2 Orders, -2 Money, and boosts the city’s growth by 10% and food by 20%
- This project can only be obtained via the ‘Autonomy in [City]’ event
- Treasuries have been boosted
- Treasury I now yields +10 Money per year (Up from 5)
- Treasury II now yields +20 Money per year (Up from 10)
- Treasury III now yields +40 Money per year (Up from 20)
- Treasury IV now yields +80 Money per year (Up from 40)
- The Freedom Law now provides all cities +1 Science per year (Down from +2)