For more details, read the full update notes.
- A Double Victory condition has been added
- This triggers when you have double the VP of your nearest competitor and at least half the target number of VP
- All reform techs now give +1 Victory Point
- Reform techs now go up in cost 25% each time they are researched
- The Steel tech and Battleline tech have swapped places on the Tech Tree
- Axeman and Maceman abilities have swapped (Axeman now have the arc attack, and Maceman now have the anti-infantry ability)
- The strength values for these units have been adjusted
- Axeman now also have a bonus against Polearm units
- Trade League adjusted from: Unlocks Convoy, +3 Growth in Coastal Cities to: Unlocks Convoy, can Sell for the same price as Buying
- Monetary Reform changed from: can Sell for the same price as Buying to: No Discontent penalty from Hurrying, -1 Discontent per year
- Calligraphy: Now gives Libraries 4 Culture and 2 Science, from 4 Science
- Some techs have been renamed
- The Strategy tech has been renamed to Windlass
- The Windlass tech has been renamed to Cogwheel
- The Holy War law no longer provides training to State Religion cities
- Holy War: Now adds “Can Hurry Unit Production with Money” to State Religion cities
- Orthodoxy now allows Disciples to purge Non-State Religions
- State Religion cities now yield +4 Civics (Down from +5)
- The Secularism law has been changed so that all cities now have a -50% chance per year to produce rebel units (Down from -100%)
- The Volunteers Law can now Hurry all City Production with Population, rather than just Units
- The Veneration Theology now yields +20 Gold per Monastery (Up from +10)
- City borders have had their vision range increased by one
- All units have had their vision range increased by one
- Mounted units now get a -25% penalty when attacking settlements (cities, tribe camps)
- Polearm units exert ZOC against Mounted units
- Greek’s Unique Units (Hoplite and Phalangite) now have the Polearm unit trait
- Camel Archer loses Nomad Trait, gains 25% bonus vs Horse Units
- Certain traits can now affect family opinions
- The Famous trait now gives -25% Specialist Costs
- A new unit promotion has been added
- Heckler: +20% vs a unit with a General
- The Dealmaker trait has been updated
- This trait now gives Governors a -50% Improvement Cost buff
- Bypassed heir is now a relationship with the Leader or Heir, rather than a trait
- Maintenance modifiers for most effects have been reduced
- Connected, Stronghold, Citadel and Palace 20% -> 10%
- Citadel Growth reduced 20% -> 10%
- Shrines now give the Healer promotion (+1HP/Year) instead of Herbalist
- A capture capital ambition has been added
- Alliances now always cost a lump sum payment
- Resource cost per population based on culture has been rebalanced
- The price for buying additional orders now has more volatility
- Excess orders are now always sold for 10 gold (This will not affect market cost)
- Commander Archetype no longer has “Can Hurry City Production with Population”
- Commander Archetype now has “Can Hurry City Production with Orders”
- AI archetypes now affect likeliness to declare war
- Earlier specialists (Acolyte, Monk, Priest, Officer, Poet) cost less Civics to build
- Improvements without specialists now cost Maintenance
- Building an Urban improvement on a non-Urban tile costs more Stone
- Trader family workers can build multiple roads per Year
- Founding a Patrons Seat no longer grants the Seat +1 Culture level, now adds a Great Minister to court
- Patrons Seat no longer has “Can Hurry Project Production with Money”
- All Patron Cities now have “Can Hurry Project Production with Money”
- Barbarian Strength (a setting that can be adjusted during game setup) will now influence how likely it is that tribes will declare war on you
- Tribes now spawn faster at higher difficulty levels
- Tribes raiding range now scales with difficulty
- Most money event rewards have been rebalanced
- Changing a city governor now costs 5 orders
- Roads no longer require a connection to a trade network
- Suggested tile improvement options no longer include multiples of the same improvement class
- The Family Gifts mission that Chancellors can do will now show the player an event informing them of the outcome of that mission