General
- Added Marathon Mode game option (In a standard game, this option increases stock prices by 50%. In a Campaign or Stock Victory game, this option increases the time limit for each match.)
- Buyout warning audio shortened
- AI now always plays with a stock delay
- Improved AI founding
- Campaign and Skirmish now default to Employee instead of Manager
- Achievements added for Scenario Toolkit’s Scenarios
Balance
- Elites can now use silicon instead of aluminum for buildings. (This ability functions like Transparent Aluminum, but with silicon replacing aluminum rather than aluminum replacing glass.)
- Elite Pleasure Domes revenue increase from previous patch has been reverted
- Elites now begin a game with one additional share (down from two)
- Increased appearance probability of silicon
- Water Processors and Electrolysis Reactors now require carbon instead of aluminum
- Nuclear Plants no longer get an adjacency bonus from Chemical Refineries
UI
- When observing, buyout percents are in the color of the closest player
- Added SHIFT/CTRL-click shortcut to buy perks in campaign
- Adding tooltip describing why Skirmish and Lobby dropdowns are disabled
Modding
- Can now name colony in rule-set.xml
Bug Fixes
- Claims are properly awarded for late founders again
- MULEs can no longer slant drill on hills/cliffs
- Elite Pleasure Domes no longer affect entertainment market if out of chemicals
- Fixed loading maps in multiplayer lobby that require a certain mod
- Show local art packs now display correctly for auctions
- Skirmish screen dropdown tooltips now appear correctly
- Subsidiaries no longer display a white square logo if acquired prior to founding
- While observing, fixed special building buttons when switching players
- Blue Chip Ventures Ceres lighting fixed
- UI elements scaling adjusted