New Features
- Audio overhaul. Tons of new voice over and sound fx.
- Improved performance and reduced memory use.
- Using a Core Sample will now give you exclusive rights to claim the tile for 60 secs.
- Double clicking on the “Open Lobby” now creates a default lobby just like clicking on the Join Lobby button when the Open Lobby is selected.
- Players can now set which monitor they want the game to use in options.
- Updates for Portuguese, French, German, Polish, Russian, Spanish, Chinese and Korean languages.
Balance
- Less patent auctions.
- No more Solar Flares at night.
- Updated Tutorial 5 based off of community feedback/confusion.
- Solar Flares back to original probability.
- Higher stock prices at start.
- Updated Tutorial 2 flow based on user feedback.
- Various campaign improvements.
Fixes
- Fix for replays not getting attached to daily challenges if the player does a restart of the mission.
- UI/main menu/lobby: Fixed an error where the toggle control was getting focus when “on” was changed.
- UI/menu screen/lobby: Check in fix for chat message lobby clear message.
- Fixed bug where sometimes the replay files are not stored for ranked matches.
- Fixed Black Market UI issue for Spies/Holograms.
- Rejected potatoes from Mark Watney farms, they tasted funny.
- Electrolysis reactor building class type no longer uses the text for hydrolysis reactor.
- Fix for reporting the wrong match type from the standalone server at the end of the match.
- Fixed bug with deleting old replay files.
- Fixing edge cases that were preventing tutorial 5 advancement.
- Fix to getting the number of players waiting for a match.
- Fixed the ambient occlusion artifact when zoomed out.
- Now showing correct time for patent on patent tab.
- Fixed an issue with index of the player for them message of who dropped.
- Fixed an issue allowing people to rejoin lobbies they were kicked from.
- Fixed an issue that could cause replays to not work.
- Fixed an issue where we were showing the incorrect tooltip on the campaign rewards screen.
UI/Graphics
- Changed all references to Colony Shares to simply Colony modules in Campaign.
- Better stock text.
- Removed the old welcome popup.
- Reduced the changelist size.
- Improved changelist popup.
- Improved Week 2 tutorial popups in campaign.
- We now show resource level icon on tooltips for tiles that are empty but have resources.
- Renamed “Unlocks All HQs” perk to “Indie Developer”.
- Better help text for subsidy rewards.
- Updated the name for the 4 player FFA lobby for filters.
- In-game/ui/player list: Added an icon to indicate current winner on 7 sols and campaign 7 sols mode.
- We now use the visible building height to determine hologram and goon squad height.
- Changed the campaign mission reward text color from red to green.
- We now show black market types on the loading screen.
- Losing team members on a winning team will now see the victory screen.
- Campaign events that do not have a unique icon will now use a 20-sided die icon instead of Westward Wind icon.
- Charts and graphs headers now show better in an 8 player game.
- This changelist item stolen by pirates, those filthy bastards.
- The loading screen now shows num players and map size for Daily Challenge.
- Added a new loading screen featuring the New Meridians.
- Improved victory screen graphics.
- Updated MULE skinning.
- Improved Geothermal ground and Electrolysis Reactor construction.
- Improved Quarry ground plane.
- Improved Metal Mine ground plane.
- Improved Chemical Laboratory.
- Improved low/med Metal Mine.