[Gameplay]
- Majority Buyout is now always on. On majority ownership, the owned company becomes a subsidiary of the parent, instead of a strict buyout (considered like conceding for human players). Subsidiaries never upgrade, create new buildings, use the Black Market, or buy/sell stock, but they give their parent company 10% of their cash each morning.
- Scanning is turn-based in single player
- Map is revealed after founding HQ
- Reveal Map is now the default in multiplayer
- Black market: Spies will always be in the black market if there are holograms (in games with more than four players)
- Black market: Auction Tile will appear in two player games, but you cannot auction your own tiles
- Black market: Reduced cooldown bonus from founding later
- Tiles targeted multiple times by area-of-effect sabotage (EMPs, Power Surges, Slowdown Strike, etc.) have diminishing effects
- Constructions can now be hologrammed
- Buildings infected with a virus are always turned on (and always auto-supplying)
- Solar panels cost 20 more silicon
- Offworld Market prices 10% lower in two player games
- Offworld Markets can no longer be scrapped.
- Adrenaline Boost now affects Offworld Markets 50% less
- No construction units are needed when the building is connected to the hq
- Added non-engineer perks to the labor pool in the Campaign
- Players start with two shares of stock
- Interest payments now occur at 6am
- Pleasure Domes are more profitable when they are adjacent to occupied habitat modules at the Colony.
- Added Advanced Sabotage option so you can play with hologram and other sabotages in single player games (NOTE: the AI will not use these sabotage options.)
- Daily Challenge now has much more variety
- Campaign improvements
- Better AI
[Multiplayer]
- Added daily challenge leaderboard
- Added information for the number of matches played in the last hour and the number of searches in the last hour when hovering over the quick match button
[Art]
- Added elemental quarry construction animation
- Added new solar condenser
- Updated metal mine animation
- Updated robotic HQ found animation
[UI]
- Fixed build buttons so that you can still click to activate the power strength overlays when the buttons are disabled. (Thanks InSyncOTC!)
- When you click on an advanced building, it will bring up the appropriate tag. (Thanks InSyncOTC!)
- Clicking on the resource icons takes you to the nearest unclaimed deposit of that resource. (Thanks InSyncOTC!)
- Added the resource tooltips back that describe how to produce a resource and what consumes it. (Thanks Cubit32!)
- Patent Lab flyout: Now shows the owner of various patents. The flyout still needs more love, but it’s a bit clearer. (Thanks Offworld_Blues!)
- Buyout threat red text is back! (Thanks InSyncOTC!)
- Added resource rate consumption/production mouseovers. (Thanks InSyncOTC!)
- Fixed ctrl & alt (with shift) clicking on buildings to toggle power and ship resources. (Thanks PBHead!)
- Added building preview meter to shows the output when you construct a building in a location. (Thanks InSyncOTC!)
- When trying to place a building, added complaints back in. (“You need $xxx”.) (Thanks Bertiee!)<
- When founding HQ, you can now see the additional resources for founding in your current location. (Thanks InSyncOTC!)<
- Added UI to playbacks to control game speed and made sure the hotkeys worked. (Thanks InSyncOTC!)
- Deficits in the resource row now show up in red. Surpluses in green. When you have a weird situation (like, say, the power bank) it should show both values.
- New end-game display.
- New monospaced font
- Turned off mouse edge scrolling when the application loses focus
[General]
- Single player games are now saved appropriately. (Thanks InSyncOTC!)
- Copying source game code and .dll’s to user’s documents folder as a reference for modders
- Exposed game hooks for mod .dll’s
- Updated the game credits screen
[Performance]
- Preloading HQ assets and animations on game start
- Improved revealing tiles memory and performance
[Localization]
- Fixed Polish currency representation.
- Fixed double % symbols in some text
- Added support for nested variable substitutions