Beta 5 Update

Thank you for joining Early Access and providing such great feedback! We still have a lot of work to do. Progress will be slow and steady. If this new update causes you issues, please let us know in the Offworld Trading Company Support forums. Save games may not be valid between updates. (http://forums.offworldgame.com/forum/1078) Thank you!

[ Gameplay ]

  • Can now always auto-launch resources (will keep retrying every 6 seconds until you have enough money)
  • Added Slowdown Strike to the black market
  • Resource prices are now persistent between missions in campaign
  • Reduced output bonuses of higher-level technologies
  • Shortages/surpluses are cheaper in the Hacker Array
  • Adjusted market demand toward number of players
  • Spies, auction, and hologram items don’t start with a cooldown on the Black Market
  • Adrenaline Boost now works on advanced buildings (Patent Lab, etc.)
  • Adrenaline Boost now increases the speed (“performance”) of a building, not just its output.
  • Scrap all now only does all iron mines, etc.
  • Fixed issue with East/West Wind levels
  • Canyons now generate usable tiles other the other side of a deep gap, instead of large empty expanses.

[ Campaign ]

  • Some campaign level perks are now temporary
  • In Campaign, can only build one special building (Patent Lab, etc) per worker
  • Fixed some issues with stock prices in final round of campaign
  • Added more events between turns in campaign
  • Showing estimated future income in campaign missions
  • Various campaign UI fixes

[ UI ]

  • Showing building shapes when hiding buildings (Z-key)
  • Showing pleasure dome bonus on the map when positioning it
  • Fixing EMP positioning
  • Adding new cursors to claim and target modes
  • New descriptions/tooltips for black market items.
  • Making the reveal map text larger
  • Updating certain building assets to not hide their terrain tile.
  • Fixing water mine construction terrain when hiding buildings
  • Lots of work on the new UI! First pass will probably in Beta 5.

[ Art ]

  • MULE now has first pass animations
  • Updating robotics colony upgrade animation
  • Changed geothermal smoke fx
  • Adding Pleasure Dome construction animation
  • Adjusted magnetic storm textures and materials
  • Adding geothermal vent icon
  • Adding Offworld Market construction animation.
  • Added new fx art and textures for WIP effects
  • Adjusted bloom effect on camera

[ Audio ]

  • Two new in-game songs.
  • Sound plays when a quickmatch connection is made.
  • All sabotage types have their own auction sound that plays when they are put on the market.
  • New hacker enque/deque sounds.

[Modding]

  • Adding field so that in mods HQs can be marked as unplayable for human players.

[ Misc. ]

  • Improving application load time by 25%
  • Reducing mouse scrolling speed by 25%
  • Fixed cursor error in main game.
  • Changing Mac full screen mode

[ Localization ]

  • Displaying translated language names in language dropdown
  • French translation added
  • Spanish translation added
  • Korean translation added
  • Chinese (simplified) translation added
  • English (GB) language choice added (Aluminium!)